The word "malenti" meant "changeling" in the elvish dialect. In sahuagin, its literal meaning was "ugly one"—a term sahuagin used among themselves and not directly to a malenti.
If a sahuagin abode was near a sea elf community or was frequently visited by a sea elf, a strange mutation occurred within the sahuagin clan. About one in every 100 hatchlings appeared to look like a sea elf with greenish-silver skin, green or blue hair, and slanted green eyes. The skin of a malenti was as tough as a normal sahuagin's, and they could fight with retractable claws or a vicious bite. Their similarity to sea elves was enough that even true sea elves could not distinguish the difference, however dolphins were sometimes able to tell them apart and malenti greatly disliked dolphins because of this.
A malenti hatchling grew very quickly, reaching about 4 feet in height after just six to eight weeks. At this point one was also fully mature. They continued to grow another 1 to 2 feet over the following 20 years.
Malenti were shunned by their clan as whole, but were protected by the clan's ruler and trained as spies by the clans best warriors and the priestesses. Some developed the ability to detect sea elves up to 120 feet (37 meters) away, which made them even more useful. Training could last anywhere from a few weeks to a full 20 years, depending upon the ruler's goals for his spy. This training had the additional affect of bestowing a sense of honor as a protector of the clan on a malenti.
A clan's blacksmiths were often malenti since they could tolerate the open air and fire necessary to operate a forge better than other sahuagin.
Ironically malenti could not mate with sea elves, but could mate with a sahuagin, if one would have them, or another malenti. The offspring was always another malenti. A sahuagin who did mate with a malenti often killed off the mutant hatchlings if it could.
If a malenti discovered its true status among sahuagin society, it sometimes left its clan. Malenti reaching the end of their lifespans also tended to flee their clan as their usefulness waned. As a result, whole communities of malenti have been known to come into existence. These rogue clans were often sought out and eradicated by "true" sahuagin.
Noble Malenti SocietyEdit
Two of those rogue clans, gathering a total of 60 members, had build new cultures and colonies far from the original sahuagin society. As oucast they tend to be very discrete and reject the model of sahuagin society that is seen as savage. They are looking for a more harmonious way of life with other race, even by forging alliances. Doing so they would try hard to be accepted but would be ready to react against any agression they might suffer. In order to be accepted by other races they can count on their ability to forging and working metal under the sea.
The first colony known was Kymal. It is located above the Bymmal trench, close the Aglarond shores, and lead by a citizen elected by popular vote. The Noble Malenti of this colony wanted it to be a place where every Malenti would be consider as equal to one another. This settlement is build as structures of giant clam shells.
The second location was into the Bay of Chessenta , into the elven settlement of Velyraar. The Noble Malenti clan helped the elves living their to defeat a slaughter started by a sahuagin attack. In return for their help, the sea elves tended to accept them to fight their common enemy.
The noble malenti have embraced new faiths, shifting away from Sekolah's church to worship Deep Sashelas, Eldath or Mystra. Those change have been strongly supported by Kymal's leader in order to turn away from their devil origin and hopefully win wizardry abilities.
- Sittl, a malenti masquerading as a sea elf.
- Laaqueel, a priestess who undertook a quest to search for Iakhovas. She succeeded and thereby inadvertently started the Twelfth Serôs War.
- Qallit, a malenti from the Corsair Domains.
- Tekir, a malenti from the Corsair Domains.
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 217–218. ISBN 0-7869-2893-X.
- ↑ 2.0 2.1 Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 51. ISBN 0-7869-1393-2.
- ↑ 3.0 3.1 Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 228. ISBN 0-7869-0698-7.
- ↑ Skip Williams (1997). The Sea Devils. (TSR, Inc), p. 47. ISBN 0-7869-0643.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Skip Williams (1997). The Sea Devils. (TSR, Inc), pp. 12–13. ISBN 0-7869-0643.
- ↑ 6.0 6.1 6.2 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 111. ISBN 1-5607-6619-0.
- ↑ Skip Williams (1997). The Sea Devils. (TSR, Inc), p. 80. ISBN 0-7869-0643.
- ↑ Skip Williams (1997). The Sea Devils. (TSR, Inc), p. 62. ISBN 0-7869-0643.
- ↑ 9.0 9.1 9.2 9.3 Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), pp. 78–80. ISBN 0-7869-1393-2.
- ↑ Mel Odom (October 1999). The Sea Devil's Eye. (TSR, Inc.), p. chap. 26. ISBN ISBN 0-7869-1638-9.
- ↑ Mel Odom (January 1999). “Rogues Gallery: The Threat from the Sea”. In Dave Gross ed. Dragon #255 (TSR, Inc.), p. 84.
- ↑ 12.0 12.1 Nicky Rea (1994). Corsairs of the Great Sea (Adventures in the Corsair Domains). (TSR, Inc), p. 50. ISBN 978-1560768678.