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Mammon was a baatezu archdevil and the archduke of Minauros, the third layer of the Nine Hells, and the patron of greed and lust.[2][3]

PersonalityEdit

Mammon was ruthless, greedy, and lustful. He was able to use words and magic in a cunning way, establishing a friendship before committing an act of betrayal, often violently.[3]

Mammon invited mortals who'd proved themselves loyal to his palace and asked them to attend him. He granted them riches and power, but in exchange for disgusting service and suffering his attentions. He preferred to play with mortals, lulling them into a false sense of security, and enjoyed seeing them surprised when he turned on them.[3]

EquipmentEdit

Mammon carried a magic shortspear, and was known to use a number of potions, including oil of invisibility, potion of greater magic fang, and potion of haste. He also wored a ring of protection and bracers of armor.[3]

RelationshipsEdit

During the Reckoning of Hell, he was allied with Mephistopheles and Dispater, with Glasya as his consort. After his many betrayals, however, no one in the Nine Hells trusted him.[2] He earned the dislike of Tiamat for his subverting of evil dragons.[3]

AbilitiesEdit

Mammon BoVD

Mammon, Lord of the Third.

Mammon had an immunity to fire and poison, and could resist cold and acid. Mammon is infamous for his use of dark magics. He could also assume the form of a pit fiend at will. His touch corrupted, turning otherwise good people into greedy vicious killers who would turn on their friends for their loot.[3]

Mammon was able to speak Celestial, Common, Draconic, and Infernal, and was also telepathic.[3] He could see in any amount of light.[2]

Mammon could charm monsters and hurl fireballs, and could use greater teleport, see invisibility, and numerous other spell-like powers. He was also able to summon baatezu to assist him. Mammon's limbs, if severed, would regrow within around 5 minutes. He was also able to reattach the stumps of severed limbs almost instantly.[3]

Cults and followersEdit

Mammon's cults on the Material Plane are numerous, and he is popular amongst humanoids and non-humanoids alike,[4] especially amongst the selfish and cruel races.[2] He has illithid and beholder servants, as well as evil dragons, which he considers above the others, although Tiamat looks down upon this.[5]

A temple to Mammon will typically be a grand display of wealth, with traps and guards to protect it. The altar itself is usually covered in gold and jewels, and sacrifices are made with blades adorned with jewels. A cleric of Mammon is typically very wealthy through exploitation and coercion, and will typically wear red robes with gold trim, and as much gold jewellery as possible.[6]

Notable cultists included the dwarf Dorban Smokestone and the illithid Ruulam.[2]

Servants of MammonEdit

Main article: Servants of Mammon

The Servants of Mammon is the name given to Mammon's army, based in Minauros. It consists mainly of osyluths and hamatulas with gelugon commanders.[7]

SymbolEdit

Mammon's symbol consists of an open pair of scaled, red hands above a diamond-shaped black gem.[2]

HistoryEdit

Mammon's original form, which he can assume at will, was that of a pit fiend, but he was altered by Asmodeus.[2] He betrayed both Dispater and Mephistopheles, his former allies, and as a result, is not trusted by any archdevil.

As a result of the betrayal, Mammon has to plead to Asmodeus to retain his position.[2] Mammon was cursed by Asmodeus and is confined to the city of Minauros.[8] He lusts for more power than he currently has;[9] his ambition is to remove the curse and return to what he considers to be his rightful place, along with Glasya.[10]

Despite the general lack of trust towards Mammon, he has gained influence over the witch-queen Zbavra.[11]>

AppendixEdit

ReferencesEdit

  1. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 64. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), pp. 148–150. ISBN 0-7869-0672-3.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. (Wizards of the Coast), pp. 145–146. ISBN 0-7869-3940-0.
  4. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. (Wizards of the Coast), p. 146. ISBN 0-7869-3940-0.
  5. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. (Wizards of the Coast), p. 146. ISBN 0-7869-3940-0.
  6. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. (Wizards of the Coast), p. 149. ISBN 0-7869-3940-0.
  7. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 150. ISBN 0-7869-0672-3.
  8. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. (Wizards of the Coast), p. 146. ISBN 0-7869-3940-0.
  9. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 149. ISBN 0-7869-0672-3.
  10. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. (Wizards of the Coast), p. 146. ISBN 0-7869-3940-0.
  11. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 149. ISBN 0-7869-0672-3.

ConnectionsEdit

The Lords of the Nine
Asmodeus
The Archdevils
BaalzebulBelialDispaterFiernaGlasyaLevistusMammonMephistophelesZariel
Other Unique Devils
BelGargauthGeryonThe Hag CountessMolochTiamat