Mammoths were enormous ancient elephants covered in thick fur.[6][4][5][1][3] Those with the thickest fur were known as woolly mammoths.[6][4][5][3][note 1]
Description[]
Mammoths were enormously sized beasts, much larger than other elephants,[4][5] standing as tall as 15 feet (4.6 meters) at the shoulder and weighing in at 9 to 11 tons (8,200 to 10,000 kilograms).[3] Their tusks were extraordinarily long,[1] sometimes as long as the creature was tall,[3] and weighing on average 50% more than the tusks of a standard elephant.[6][4][5]
All mammoths were covered in thick, woolly hair[4][5][1] that was brown and shaggy.[3]
An adult mammoth could easily carry 3 tons (2,700 kilograms) of weight and could be compelled to carry even as much as 8 tons (7,300 kilograms)! A single beast was strong enough to drag 40 tons (36,000 kilograms).[3]
Behavior[]
Mammoths were surprisingly intelligent animals,[6][4][5][3] even exhibiting some higher-level emotions and customs, such as paying special respect to the bones of their dead, returning often to visit sites where fellow herd members have died, sometimes repeating such a pattern for years in the case of a mate, sibling, or calf.[3]
Mammoths were usually calm creatures but became extremely aggressive if threatened,[6][3] far much more so than elephants.[4][5] They defended their young and had exceptional memories of previous aggressors, attacking creatures that had tried to harm them or their offspring in the past.[3]
Combat[]
If given the option, mammoths preferred to fight with their herd and not in isolation, though a larger bull male might be an exception.[3] In general, they fought like elephants,[6] by charging, goring, stomping, and trampling.[1][3] If a mammoth caught a victim in its tusks, it often tossed that creature through the air.[3]
Ecology[]
The largest mammoths lived out in the open steppes, where they had little to fear, because of their massive size.[3] They organized into large herds,[4][5][3] led by the oldest female member, along with her sisters and daughters.[3] The male mammoths were the fighters who defended the herd.[3]
They preferred to live in cold, subarctic climates,[4][5][1][3] such as the High Ice[9] and Sossal,[11] but could survive in many climates, even subtropical ones.[1] In fact, mammoths were common in the Shining Plains of the Vilhon Reach.[7][8]
Mammoths, like other elephant species, were herbivores.[6][5][1]
The ivory from mammoths was more expensive than that from other elephants.[6][4][5][12][13]
It was possible to train a mammoth for use as a mount or pack animal, but this had to be done from a young age, because an adult animal would starve itself rather than submit to a trainer. Such training typically took at least six weeks.[3]
History[]
During the time of the Empire of Netheril, a tribe of orcs known as the Icebeast orcs were skilled at taming and training such creatures as woolly mammoths and remorhaz.[9]
In the same era, the Rengarth tribe relied heavily on the presence of mammoths in their land, using them both as a source of food and as beasts of burden. The Netherese believed that the affinity the Rengarth had for the mammoths was a form of magic (but in truth, the Rengarth hated all forms of magic).[14]
Culture[]
In 1364 DR, Dwahvel Tiggerwillies claimed to have "larger ears than a Sossalan mammoth" in regards to her information-gathering skills.[11]
Appendix[]
Notes[]
- ↑ In Frostburn, woolly mammoths were classified as dire animals.
See Also[]
Appearances[]
Adventures
Baldur's Gate: Descent into Avernus
Novels & Short Stories
Gamebooks
Knight of the Living Dead
Video Games
Organized Play & Licensed Adventures
Further Reading[]
- David Howery (September 1988). “Into the Age of Mammals”. In Roger E. Moore ed. Dragon #137 (TSR, Inc.), pp. 42–52.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 332. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 152. ISBN 978-0-7869-4852-9.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), pp. 119–120. ISBN 0-7869-2896-4.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc). ISBN 0-8803-8738-6.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 107. ISBN 1-5607-6619-0.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 65. ISBN 0-935696-00-8.
- ↑ 7.0 7.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 125. ISBN 1-5607-6617-4.
- ↑ 8.0 8.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 43. ISBN 0-7869-0400-3.
- ↑ 9.0 9.1 9.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 16. ISBN 0-7869-0437-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 85. ISBN 0-7869-0437-2.
- ↑ 11.0 11.1 R.A. Salvatore (October 1998). The Silent Blade. (Wizards of the Coast), chap. 3, p. ?. ISBN 978-0786913886.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 81. ISBN 0-88038-472-7.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 142. ISBN 0-8803-8828-5.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 17–18. ISBN 0-7869-0437-2.