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A map was a document displaying the layout of a region, such as a building, settlement, landscape, country, continent, or world.[1][2] A similar but separate concept was that of the merchants' map, which outlined the trade and transport used in the mass-production of manufactured goods.[3]

The real romance lies in mapping lands untrodden by civilized men. Only rabble follow maps.
— Hamnet Hawklin[4]

Manufacture & Design[]

Many of the maps available in the Realms were simplified copies of maps from the large collections of courts, temples, and private individuals. They were made by limners (painters or portrait drawers), court heralds, and scribes who had to pay an access fee, sometimes per map. This fee covered the time involved for someone to bring them the map and watch over them as they worked. This fee also tended to be roughly half or a third of the price that the scribe would charge their client for the finished copy.[5] Alternatively, map-making kits allowed any layperson to attempt making their own maps.[1]

Maps were often printed on scrolls that could be rolled up,[2][6] and stored in a map tube or map case.[1][7]

Map B&M

A map of part of the Utter East.

Nautical maps—which were typically the most crude and inaccurate, yet most valuable of maps—were often drawn by sea captains themselves. This was done by using a candle or burning quill to singe markings into the cured, durable hide of a bull. Often they drew these while consulting the map of another captain, who watched over their work and charged them a stiff fee.[5]

Just as there existed these charts for the oceans of Toril that ships relied upon, there existed star charts that spelljammers relied upon. These were navigational charts for crystal spheres and the phlogiston and were considered necessary to have if one wished to navigate the skyways accurately.[8]

Sources[]

Stores that sold traveling supplies, such as Elgath's Provisions in Archenbridge, often sold maps,[9] while some shops like Maskado's Maps & Legends in Neverwinter and Esklindrar's Maps, Books, & Folios in Yartar specialized in maps, books, and other records of information. [10][11][12]

Religious Sources[]

  • The House of the Moon, a temple of Selûne in the city of Waterdeep, had a grand Hall of Maps that held maps of nearly every known city and land in the continent of Faerûn. These were stored on crammed shelves lengthwise within unlabled, ornate tubes of bone and ivory. Among the collection there were even a few prized maps of Maztica, Kara-tur, and Zakhara. Though the collection lacked maps of Eltabbar, Evermeet, and Neverwinter.[30] Merchants and ship captains often visited when planning new expeditions, while adventurers, hunters, and guides visited when seeking out lost trails through nigh-impassable obstacles.[31]
  • Many temples of Oghma sold maps to support themselves.[32]
  • Many of the Church of Shaundakul's priests made a living selling accurate-as-possible maps of trade routes, mountain passes, and even the layouts of castles and palaces with their (known) secret rooms and passages marked. They were also known to sell maps of short underground routes, such as sewer systems, catacombs, the cellars of ruins, and “merchants’ shortcuts” in the Underdark.[33]

Uses[]

Maps helped people find their way between locations, whether in a wilderness environment or in a dungeon.[1]

Maps were useful in warfare. In the Utter East during the Bloodforge Wars (648657 DR),[34] scroll maps surveying charts were sought after to reveal unexplored areas and dispel the "fog of war".[2] Maps of Neverwinter were forbidden to be made in an effort to thwart Luskan spies.[35]

In the tenday preceding the city holiday of Wintershield, sales of maps in Waterdeep would increase as many sought to consult them for discussions of politics and warfare. Additionally, it was widely considered good luck to own and examine a map on that day.[36]

History[]

HordeNomadMap

A Taangan nomad stands in the foreground of a rolled out map depicting the Taan, the eastern half of Faerûn, and part of Kara-Tur.

The first recognized map of Cormyr, the Dalelands, and Cormanthor was made by Cormyrian cartographers in the Year of the Tusk, 112 DR.[37] [38] Called "The Map of the Lands of the Inner Sea", it was commissioned by an ancestor of Aubayreer Mindosel to mark the year of their ennobling in Teshar.[38]

In the Year of the Staff, 1366 DR, explorers from New Waterdeep created inland survey maps of Maztica.[39]

Sometime after the War of the Silver Marches, several cloud giant nobles embarked on expeditions to remap the Sword Coast, hoping to uncover lost relics of their ancient kingdom Ostoria along the way.[40]

Appendix[]

Gallery[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 68–69. ISBN 0-5607-6327-2.
  2. 2.0 2.1 2.2 Tachyon Studios (November 1996). Designed by Brian Fargo. Blood & Magic. Interplay.
  3. Ed Greenwood (2013-11-05). Thaelon Morgyr's Map. Forging the Realms. Wizards of the Coast. Archived from the original on 2016-10-31. Retrieved on 2017-08-27.
  4. James Lowder (December 1994). “Laughter in the Flames”. In James Lowder ed. Realms of Infamy (TSR, Inc.), p. ?. ISBN 1-56076-911-4.
  5. 5.0 5.1 5.2 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), pp. 19–20. ISBN 0786960345.
  6. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 8. ISBN 0-5607-6327-2.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 126, 128. ISBN 0-7869-2886-7.
  8. Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 74. ISBN 1-56076-345-0.
  9. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 24–25. ISBN 0-7869-0406-2.
  10. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 143. ISBN 1-5607-6678-6.
  11. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 101. ISBN 1-5607-6678-6.
  12. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 40. ISBN 0-7869-0391-0.
  13. Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 35. ISBN 0-7869-1509-9.
  14. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 106. ISBN 978-0-7869-6581-6.
  15. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 24. ISBN 978-0-7869-6464-2.
  16. Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), pp. 29–30. ISBN 0-7869-1627-3.
  17. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 53. ISBN 0-7869-0391-0.
  18. Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. City of Splendors (TSR, Inc), p. 55. ISBN 0-5607-6868-1.
  19. 19.0 19.1 Waldo Kuipers (August 1991). “The Living City: The Mapper's Workshop”. In Jean Rabe ed. Polyhedron #62 (TSR, Inc.), p. 27.
  20. 20.0 20.1 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 108. ISBN 0-7869-1195-6.
  21. Richard Baker (1992). Rock of Bral. (TSR, Inc), p. 73. ISBN 1-56076-345-0.
  22. Ed Greenwood (September 1997). “Wyrms of the North: Galadaeros”. In Dave Gross ed. Dragon #239 (TSR, Inc.), p. 33.
  23. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 177. ISBN 0-7869-0151-9.
  24. Ed Greenwood (2004-01-07). Dawntree, Part Two: First Flowerings. Realmslore. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2021-12-03.
  25. Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 19. ISBN 1-56076-120-2.
  26. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 105. ISBN 0-7869-1195-6.
  27. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 28. ISBN 1-56076-335-3.
  28. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 180. ISBN 1-56076-335-3.
  29. Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 57. ISBN 0-7869-1238-3.
  30. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 162. ISBN 978-0786906574.
  31. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 158. ISBN 978-0786906574.
  32. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 247. ISBN 0-7869-1836-5.
  33. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 153. ISBN 0786960345.
  34. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 94, 95. ISBN 978-0-7869-4731-7.
  35. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 130–131. ISBN 1-5607-6678-6.
  36. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 184. ISBN 978-0-7869-6625-7.
  37. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 269. ISBN 0-7869-1836-5.
  38. 38.0 38.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 62, 63. ISBN 978-0-7869-4731-7.
  39. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 147. ISBN 978-0-7869-4731-7.
  40. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 12, 113. ISBN 978-0-7869-6600-4.
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