Maram of the Great Spear was an ancient primordial of the Elemental Chaos.[5] It was also said to be one of the "Seven Lost Gods"[2][3][4][1][6] and one of the elder evils.[7]
History[]
In the Year of Endless Song, −489 DR, the Netherese haphazardly summoned Maram and other primordials to serve as participants in the Seven Sigils War,[8] but Maram escaped after the conflict ended.[9]
For fourteen years it terrorized the peoples of north Faerun, until in the Year of Sycophants, −357 DR, three mortals who one day would become known as the Dark Three led a large coalition against the primordial; they succeeded in banishing it, but at a very heavy cost.[9]
Thereafter, Maram was one of seven demipowers who'd been defeated by or submitted to the god Bane, the Black Lord, in ancient times, among Borem of the Lake of Boiling Mud; Camnod the Unseen; Haask, Voice of Hargut; Tyranthraxus the Flamed One; and two more whose names were lost to history.[1] In Urgund's Description of Darkness, an account by Urgund of his imprisonment in the lower planes, these five entities were "those who fell down and became servants of the great lord Bane" and later sat in his Hall of Minor Courtiers as lesser powers.[2][3][4][6]
In the Year of Deep Water Drifting, 1480 DR, the Herald of Maram, the primordial Prince Pyricus[10] managed to gain access to the Monument of the Ancients and began to weaken the dimensional barriers again. This attempt to reintroduce Maram back into Toril was foiled thanks to a heroic band of adventurers.[11]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Dale Donovan (2001-03-27). Westgate Timeline (DOC). Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2020-03-26.
- ↑ 2.0 2.1 2.2 Mike Breault, David "Zeb" Cook, Jim Ward, Steve Winter (August 1988). Ruins of Adventure. (TSR, Inc.), p. 26. ISBN 978-0880385886.
- ↑ 3.0 3.1 3.2 Strategic Simulations, Inc. (1988). Pool of Radiance. Strategic Simulations, Inc.
- ↑ 4.0 4.1 4.2 (1988). Pool of Radiance Adventure Book , link:[1]. (Strategic Simulations, Inc.).
- ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., pp. 48–49.
- ↑ 6.0 6.1 Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., p. 79.
- ↑ Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 237. ISBN 978-0786966240.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4731-7.
- ↑ 9.0 9.1 Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., pp. 48–49.
- ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., p. 64.
- ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. Dungeon #170 (Wizards of the Coast) (170)., pp. 47–82.
Connections[]
Akadi • Bazim-Gorag • Grumbar • Istishia • Kossuth
Miscellaneous Primordials
Achazar • Arambar • Asgorath • Borem • Bwimb • Cirotralech • Dendar • Draunn • Dur-baagal • Entropy • Erek-Hus • Karshimis • Kezef • Maegera • Maram • Nehushta • Petron • Queen of Chaos • Rorn • Telos • Ubtao