Mass cure light wounds, also known as healing circle, was a prayer or conjuration spell that applied an enhanced cure light wounds to a small group of creatures.[note 1] After the Second Sundering, it became known simply as mass cure wounds.
Following the Year of Wild Magic, 1372 DR, positive energy emanated from the caster in all directions to a radius of 20 feet (6.1 meters), bestowing healing equivalent to a cure light wounds on all creatures in the area. However, soon after, only a limited number of creatures according to the power of the caster could receive this spell, and they all had to be within 30 feet (9.1 meters) of each other, but the caster was not required to touch the recipients, nor be at the center.
Versions of this spell in use after the Second Sundering caused a wave of healing to emanate from a point within up to 60 feet (18 meters) of the caster, affecting up to six creatures in a 30‑foot (9.1‑meter) range from the point of origin.
- The spell healing circle in 3rd-edition D&D was renamed and revised to mass cure light wounds in 3.5-edition D&D.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61, 207–208, 258. ISBN 978-0-7869-6560-1.
- Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 61. ISBN 978-0-7869-6692-9.
- Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 67. ISBN 0-7869-4867-1.
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast). ISBN 0-7869-1551-4.
- Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 216. ISBN 0-7869-2886-7.