Maztica Campaign Set is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.
Set in the countries first described in the Maztica trilogy of novels, this campaign set provides players and DMs with all the information necessary to recreate the storyline of Ironhelm, Viperhand, and Feathered Dragon, or to build a campaign of their own. Four new character classes, Eagle Knights, Jaguar Knights, plumaweavers, and hishnashapers, add to the mystique of Maztica. New magical spells and items, new deities, new proficiencies all add to the flavor of this setting loosely based on the Aztecs and Mayans of Central America.
This boxed campaign set includes:
- A Journey to the True World, a 96-page player's book;
- Maztica Alive!, a 64-page DM's book;
- Gods and Battles, a 32-page book containing BATTLESYSTEM rules statistics for the Golden Legion and various Maztican armies, and profiles of the Maztican pantheon;
- Four poster-size maps showing the True World and Cordell's voyage from the Sword Coast to Maztica's shores, as chronicled in Ironhelm.
Description[]
Maztica Campaign Set is organized into three primary volumes. The initial volume, a 96-page book titled Journey to the True World, provides an extensive overview of Maztican history and setting, serving as a foundational reference for the campaign. The second volume, Maztica Alive!, expands upon this foundation with detailed discussions on aspects such as terrain and climate, regional descriptions of Maztica, navigational routes from the Sword Coast to Maztica, concepts of the afterlife, a concise adventure, and descriptions of four novel monsters. The concluding volume, a 32-page book named Gods and Battles, is dedicated to delineating the rules and information pertinent to the Maztican deities, in addition to including maps for navigation and exploration.
A Journey to the True World intricately details the process for generating characters suited to the Maztican setting. It introduces races such as desert dwarves, halflings, and humans, and features two distinct warrior kits: the Eagle Knight and the Jaguar Knight. These kits are notable for their specialized armor and access to Pluma and Hishna spells at lower levels, respectively. Furthermore, it addresses the role of priests in accessing Pluma or Hishna magic, while exclusively permitting artisans—introduced as two new rogue classes, Plumaweavers and Hishnashapers—to master the highest levels of these spells. Additionally, the volume offers a comprehensive guide to Maztican currency, armaments, and spellcraft, enriching the campaign's depth and authenticity.
Contents[]
- A Journey to the True World
- Introduction To Maztica
- History of Maztica
- Maztican Characters
- The Ball Game
- Economy and Equipment
- Maztican Magic
- The Maztican Calendar
- Greek Mythology
- Index
- Maztica Alive!
- The Dungeon Master's Book
- Land and Weather
- A Common Them: The Ball Game
- Regions of maztica
- Maztica and the Passage to the Sword Coast
- The Afterlife
- Mictlatepec and the Mictlaneca
- New Monsters
- Guardians: Monsters of Maztica
- Index
- Gods and Battles
- Introduction
- Battlesystem Rules for Maztica
- Powers of Maztica
Index[]
Characters[]
- Aliah • Alvarro • Axalt • Bishou Domincus • Cattl • Caxal • Chalco • Chimal • Cordell • Coton • Coyo • Darien • Hoxitl • Ipana I • Ipana II • Ipana III • Itzaes • Izco the Elder • Izco II • Naltecona • Pakli • Poshtli • Tacal • Takamal • Tecco • Tenoch I • Tenoch II • Tolco • Totep • Xetl • Zomoc
Creatures[]
- alligator • butterfly • chameleon • couatl • deer • dragonfly • dwarf • dwarf (desert) • eagle • falcon • fire lizard • june bug • half-orc • halfling • horse • human • human (Dog People) • human (Green Folk) • human (Nexala) • hummingbird • Little Folk • macaw • monkey • ogre • orc • jaguar • parrot • Szarkai • troll • turkey • vulture • wyvern
Locations[]
- Regions
- Amn • Calimshan • Cormyr • Elder Kingdoms • Far Payit • Huacli • Kara-Tur • Kolan • Kultaka • Maztica • Payit • Pezelac • Pulco • Sword Coast
- Settlements
- Azatl • City of the Gods • Cordotl • Helmsport • Ixtal • Kultaka City • Nexal • Otomi • Palul • Pezel • Tezat • Tulak • Tukan • Tulom-Itzi • Ulatos • Waterdeep • Zokil
- Buildings & Sites
- Aqueduct of Axalt • Great Pyramid • Palace of Axalt • Twin Visages
- Geographic Locations
- House of Tezca • Mount Popol • Mount Zatal • Valley of Nexal
- Bodies of Water
- Cicada Spring • Eastern Ocean • Eastern Sea • Lake Qotal • Lake Tezca • Trackless Ocean • Western Ocean
Organizations[]
- Cult of the Viperhand • Cult of Zaltec • Eagle Knights (Maztica) • Golden Legion • hishnashapers • Jaguar Knights • plumaweavers • Revered Counselors
Magic[]
- Spells
- ambush • arrowflight • bafflement • bird charm I • bird charm II • bafflement • blossom • cat charm • charm • cool • create talisman • cursed image • darkness (hishna) • disguise • drought (hishna) • eagle form • elevate I • elevate II • featherweaving • fire (spell) • fisher's luck • guardian (spell) • heartstone • huntsman's call • hypnosis (hishna) • jaguar form • light • magic resistance (spell) • net (spell) • pestilence • protection • scalesnare • scrollsee • sending (hishna) • snake charm • spearflight • stoneflight • talonblade • teleport • warmth • water move • water summoning • windrider
- Items
- bands of might • cat-skull helmet • Cloak of One Plume • eagle cloak • feathertoken • fire pepper • Heartseeker • moccasins of free movement • plumalitter • plumastone • sandals of speed • skin of pouring • Spiderwalker • Talon of Zaltec • wand of frost
- Other
- Deepfyre • hishna • pluma
Religions[]
- Azul • Helm • Kiltzi • Kukul • Maztica (goddess) • Nula • Plutoq • Qotal • Tewahca • Tezca • Watil • Zaltec
Events[]
- Battle of Ulatos • Dawn of Nexal • Feathered War • Golden Age of Payit • Immortal Era • Night of Wailing
Miscellaneous[]
- Food & Drink
- bean • chocolate • cocoa • mayz • mayzcake • octal • pepper • venison
- Vegetations
- Sand Mother cactus
- Weapons
- maca • spear-caster
- Armor
- padded cotton armor • stiffened fiber armor
- Materials
- adobe • cactus fiber • copper • coral • cotton • gold • guano • jade • limestone • loam • obsidian • paper • plaster • silver • turquoise • wax
- Other
- aqueduct • Ball Game • canoe • cetays • copper blade • drum • feather painting • flute • kurari poison • lip plug • moccasins • quill of gold dust • sandals
Gallery[]
Credits[]
- A Journey to the True World
- Design: Douglas Niles
- Additional Design: Tim Beach
- Editing: Karen S. Boomgarden
- Cover Art: Fred Fields
- Interior Color Art: Jeff Easley, Doug Beekman
- Black and White Art: Valerie Valusek
- Border Art: Ken Frank
- Cartography: David Sutherland III, Dennis Kauth
- Typesetting: Tracey Zamagne and Gaye O'Keefe
- Production: Paul Hanchette
- Maztica Alive!
- Design: Douglas Niles
- Additional Design: Tim Beach
- Editing: Karen S. Boomgarden
- Cover Art: Fred Fields
- Interior Color Art: Jeff Easley, Doug Beekman
- Black and White Art: Valerie Valusek, Newton Ewell
- Border Art: Ken Frank
- Cartography: David Sutherland III, Dennis Kauth
- Typesetting: Tracey Zamagne and Gaye O'Keefe
- Production: Paul Hanchette
- Gods and Battles
- Design: Douglas Niles
- Editing: Karen S. Boomgarden
- Cover Art: Fred Fields
- Interior Art: Valerie Valusek and Laurie Yockey
- Cartography: David Sutherland III
- Typesetting: Tracey Zamagne and Gaye O'Keefe
- Production: Paul Hanchette
Appendix[]
See Also[]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.