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Memnon, a key port of trade for Calimshan,[6] was the former capital of the efreeti kingdom of Memnonnar.[9]

Geography[]

Memnon was situated on the northern border of the Calim Desert, at the mouth of the River Agis, and along the Trade Way.[citation needed]

This section is a stub. You can help us by expanding it.


Government[]

While the official ruler of the city in 1370 DR was Sultan Arin yn Kahar el Sujil, the real power was in the hands of his vizar, Anders el Gnurlbrach.[1] Despite being a half-orc, since at least 1357 DR, Anders was very popular both with the general populace of Memnon and with the syl-pasha of Calimshan. This was in part because he established an elected city council.[5]

Military[]

Memnon served as the northernmost naval base for the Qysanallojal, Calimshan's navy. The ships docked here were the smallest and fastest in the fleet, designed for scouting and anti-piracy purposes. In 1357 DR, the navy was growing so quickly that fishermen were being forced to find new docks.[5]

Trade[]

Memnon was a key trade city for Calimshan. It was that kingdom's northernmost port, and nearly all caravaneers on the Trade Way stopped there for at least a day regardless of whether they were traveling north or south, as Memnon was on the edge of the Calim Desert. The city thus served the function of a massive caravanserai, offering inns, stables, repairs, supplies, or entertainment to those who'd just survived the trek across the desert or to those about to make it.[5]

Additionally, Memnon was considered a fishing town, producing both a high quantity and a high quality of fish, shrimp, and shellfish of many varieties.[5].

This section is a stub. You can help us by expanding it.


History[]

In the late 1340s DR, Conner and Vaji ran confidence tricks in all the major cities of Calimshan, including Memnon, before they went on to Manshaka.[11]

Memnon - comic

A view of the city of Memnon, circa 1357 DR.

In the Year of the Prince, 1357 DR, Vajra, Conner, and Salabak sailed back into Memnon on the trail of the mage Chancil Crystalheart. However, his thugs and apprentices waylaid them with a wand of telekinesis, hurling them high into the air. Fortunately their fall was broken by an orange-seller's stall, and they were surrounded by eager-to-help beggars, which Salabak drove off with the illusion of a squealer. They followed Chancil's apprentice to his home, where they attempted to rescue the kidnapped cat child.[12]

Society[]

Conner claimed Memnon to have the best organized beggar's guild in Faerûn, with very strict rates. According to hm, they'd charge for any service, even helping someone up if they'd fallen, and just to spit-polish a sword was 10 copper pieces.[13]

Notable Locations[]

Notable Inhabitants[]

Appendix[]

Notes[]

  1. According to census-taker Vizar Achmed el Imnt of Calimport, this figure was "altered ridiculously". It included all slaves and dependent rural families, whereas other population figures recorded here do not. See Empires of the Shining Sea p. 99.

Appearances[]

Novels
Star of CursrahRoad of the Patriarch
Comics
Shell Game
Video Games
Referenced only
Neverwinter Nights: Darkness over Daggerford

Map Gallery[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), pp. 112–116. ISBN 0-7869-1237-5.
  2. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 137. ISBN 0-7869-2889-1.
  3. Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), p. 89. ISBN 0-7869-1322-3.
  4. Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 71. ISBN 0-7869-1237-5.
  5. 5.0 5.1 5.2 5.3 5.4 Scott Haring (1988). Empires of the Sands. (TSR, Inc), pp. 56–57. ISBN 0-8803-8539-1.
  6. 6.0 6.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 156. ISBN 0-7869-1836-5.
  7. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 99. ISBN 978-0-7869-4924-3.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 155. ISBN 0-7869-1836-5.
  9. 9.0 9.1 9.2 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 40. ISBN 0-7869-1237-5.
  10. 10.0 10.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 98–99. ISBN 978-0-7869-4924-3.
  11. Dan Mishkin (March 1990). “The Last Betrayal”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #16 (DC Comics) (16)., p. 25.
  12. 12.0 12.1 Dan Mishkin (January 1990). “Shell Game”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #14 (DC Comics) (14)..
  13. Dan Mishkin (January 1990). “Shell Game”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #14 (DC Comics) (14)., pp. 5–6.
  14. 14.0 14.1 14.2 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 113. ISBN 0-7869-1237-5.
  15. Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), p. 2. ISBN 0-7869-1322-3.
  16. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 72. ISBN 0-7869-0391-0.
  17. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 159. ISBN 0-7869-1836-5.
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