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Memnon, a key port of trade for Calimshan,[6] was the former capital of the efreeti kingdom of Memnonnar[9] and the birthplace of the infamous assassin Artemis Entreri.[11]

Geography and Layout

Memnon was situated on the northern border of the Calim Desert, at the mouth of the River Agis, and along the Trade Way.[citation needed]

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Government

While the official ruler of the city in 1370 DR was Sultan Arin yn Kahar el Sujil, the real power was in the hands of his vizar, Anders el Gnurlbrach.[1] Despite being a half-orc, since at least 1357 DR, Anders was very popular both with the general populace of Memnon and with the syl-pasha of Calimshan. This was in part because he established an elected city council.[5]

Military

Memnon served as the northernmost naval base for the Qysanallojal, Calimshan's navy. The ships docked here were the smallest and fastest in the fleet, designed for scouting and anti-piracy purposes. In 1357 DR, the navy was growing so quickly, that fishermen were being forced to find new docks.[5]

Trade

Memnon was a key trade city for Calimshan. It was that kingdom's northernmost port, and nearly all caravanners on the Trade Way stopped there for at least a day regardless of whether they were traveling north or south, as Memnon was on the edge of the Calim Desert. The city thus served the function of a massive caravanserai, offering inns, stables, repairs, supplies, or entertainment to those having just survived the trek across the desert or to those about to make it.[5]

Additionally, Memnon was considered a fishing town, producing both high quantity and high quality of fish, shrimp, and shellfish of many varieties.[5].

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History

In the late 1340s DR, Conner and Vaji ran confidence tricks in all the major cities of Calimshan, including Memnon, before they went on to Manshaka.[12]

Memnon - comic

A view of the city of Memnon, circa 1357 DR.

In the Year of the Prince, 1357 DR, Vajra, Conner, and Salabak sailed back into Memnon on the trail of the mage Chancil Crystalheart. However, his thugs and apprentices waylaid them with a wand of telekinesis, hurling them high into the air. Fortunately their fall was broken by an orange seller's stall, and they were surrounded by eager-to-help beggars, which Salabak drove off with the illusion of a squealer. They followed Chancil's apprentice to his home, where they attempted to rescue the kidnapped cat child.[13]

Society

Memnon was claimed to have the best organized beggar's guild in Faerûn, with very strict rates. They would charge for any service, even helping someone up if they'd fallen, and just to spit-polish a sword was 10 copper pieces.[14]

Culture

Prior to the genasi uprising, the general populace seemed to exclusively worship Selûne.[15]

Rumors and Legends

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Notable Locations

The Theater of All Faiths
An ancient theater now used as a temple.
The Golden Grove
A druid's grove dedicated to Silvanus.
The Protectors' House
A temple to Selûne, Shaundakul, Valkur, and Ibrandul.
The Fine Gold Chain
An adventurers' club.
The Brazen Behir
A popular inn.
The Black Flagon
A classic tavern.
Tulbusker's Safe Haven
Another, cheaper inn.
Khanduq of the Coinmother
A large khanduq in the city.[16]

Notable Inhabitants

Aborana Startoucher, a famous diviner, was a former resident.[17]

Chancil Crystalheart was a notable criminal mage who lived in a palatial home in Memnon.[13]

Appendix

Notes

  1. According to census-taker Vizar Achmed el Imnt of Calimport, this figure was "altered ridiculously". It included all slaves and dependent rural families, whereas other population figures recorded here do not. (See: Empires of the Shining Sea p. 99.)

Map Gallery

References

  1. 1.0 1.1 1.2 1.3 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 112. ISBN 0-7869-1237-5.
  2. Template:Cite book/Dungeon Master's Guide, 3.5 Edition
  3. Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), p. 89. ISBN 0-7869-1322-3.
  4. Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 71. ISBN 0-7869-1237-5.
  5. 5.0 5.1 5.2 5.3 5.4 Scott Haring (1988). Empires of the Sands. (TSR, Inc), pp. 56–57. ISBN 0-8803-8539-1.
  6. 6.0 6.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 156. ISBN 0-7869-1836-5.
  7. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 99. ISBN 978-0-7869-4924-3.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 155. ISBN 0-7869-1836-5.
  9. 9.0 9.1 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 40. ISBN 0-7869-1237-5.
  10. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 98–99. ISBN 978-0-7869-4924-3.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 159. ISBN 0-7869-1836-5.
  12. Dan Mishkin (March 1990). “The Last Betrayal”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #16 (DC Comics) (16)., p. 25.
  13. 13.0 13.1 Dan Mishkin (January 1990). “Shell Game”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #14 (DC Comics) (14)..
  14. Dan Mishkin (January 1990). “Shell Game”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #14 (DC Comics) (14)., pp. 5–6.
  15. Warning: edition not specified for Road of the Patriarch
  16. Clayton Emery (January 1999). Star of Cursrah. (Wizards of the Coast), p. 2. ISBN 0-7869-1322-3.
  17. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 72. ISBN 0-7869-0391-0.

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