Memnonnar was a short-lived efreeti kingdom in what would later become the Lands of Intrigue.[1][2]
Description[]
The efreet of Memnonnar burned away much of the forest of the region to clear and settle the land.[1][2]
The capital of Memnonnar shared its name with the country and straddled the River Agis at the sea.[2] Most of the cities of Memnonnar were constructed of red brick and filled with citadels, temples, and minarets, with domes inlaid with brass—similar in architectural style to the City of Brass on the Elemental Plane of Fire.[3]
Geography[]
Memnonnar was located north of the River Agis,[1][2][3][5] south of the Sulduskoon River,[3] and west of the Marching Mountains,[2][5] along the Sword Coast.[3] The later cities of Memnon, Myratma, Zazesspur, Ithmong, and Shoonach[1][2][5] all contained ruins from the time of Memnonnar.[1][2]
Government[]
For its entire existence, Memnonnar was ruled by its noble efreeti founder, the Great Pasha Memnon.[2]
Inhabitants[]
The country was populated by humans, efreet, and fire genasi. Slaves labored deep underground, mining gems and precious metals for their masters.[3] Harssafs were also among Memnon's subjects.[4]
History[]
The efreeti Memnon arrived on Toril exactly 1,000 years after the arrival of the djinni Calim,[2] coming through a magical portal called the Great Brass Gate.[3]
It took 400 years for Memnon to build his cities, because his people remained in hiding from the neighboring Calim Caliphates to the south.[2]
For 200 years, skirmishes between the two genie-led nations occurred, primarily along the Agis before outright war broke out—the First Era of Skyfire.[1][2] The river port at what would later be Shoonach was the first city of Memnonnar to fall during the war. Nearly every other city of Memnonnar fell in turn before the war was ended by the magic of the elves[2] in −6100 DR.[7]
The survivors of Memnonnar were hunted down by the elves of Darthiir Wood, who effectively annihilated all traces of Memnonnar within 30 years time.[1][7] The dwarves of Shanatar then moved into the area and built great surface cities over the ruins of the genie cities.[5] None of these dwarven cities survived into modern times, and no scholars knew their names, but the dwarven stonework could still be found in the modern city sewers and roadways.[5] Humans later built over the ruins left by the dwarves.[3]
Harssaf survivors found themselves magically bound to the Calim Desert and persisted there for millennia.[4]
Notable Locations[]
- Memnonnar
- The capital of Memnonnar, where Memnon began his kingdom.
- Myratma
- Another city of Memnon's kingdom.
Appendix[]
Appearances[]
- Star of Cursrah (mentioned)
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), pp. 20–21. ISBN 0-7869-0697-9.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 12. ISBN 0-7869-1237-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 119. ISBN 0-7869-3654-1.
- ↑ 4.0 4.1 4.2 Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Monster Manual III. (Wizards of the Coast), p. 83. ISBN 0-7869-3430-1.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 14. ISBN 0-7869-1237-5.
- ↑ Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 12. ISBN 0-7869-1238-3.
- ↑ 7.0 7.1 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 13. ISBN 0-7869-1237-5.