Memphiria was the divine domain of the Pharaonic[2][1] and Mulhorandi deity of death, Osiris.[4][5]
Cosmology[]
In the Great Wheel cosmology, Memphiria was one of the three triangular divine realms that made up Heliopolis.[1] Under the World Tree cosmology, it was likewise part of Heliopolis, which in that cosmology was a neutral plane that was shared by all members of the Mulhorandi pantheon.[5]
Planar Traits[]
In the Great Wheel cosmology, undead were deprived of their special innate abilities while in Memphiria. For example, the mummies of this realm did not produce mummy rot.[6]
Geography[]
In both cosmologies Memphiria was a desert realm,[1][5] though in the Great Wheel it had a cool and chilly temperature to it.[1] It also included both a surface area and an underground area, the latter reffered to as the "Underworld".[7]
Notable Locations[]
- Memphiria: A residential city built of white marble, which was rather lacking in terms of goods and services.[6] In the World Tree cosmology, it was said to be a grand necropolis surrounded by rows of mausoleums.[5]
Inhabitants[]
In the Great Wheel cosmology, this divine realm was also primarily inhabited by petitioners.[2][1] They moved slowly about their business and weren't as lively as the petitioners elsewhere in Heliopolis, but were still largely content with their lot in life.[6] Underground, the spirits of kings who ruled wisely in life ruled over the spirits that had served them in life.[7]
Beyond petitioners, his realm in the Great Wheel was inhabited by mummies (though they were not evil) and a variety of other undead creatures that were not of evil alignment. The mummies of this realm would rise up to seek vengeance upon those who despoiled their graves, while other undead came to the realm in order to complete some form of quest or out of a desire to reclaim some semblance of a normal, mortal life.[6] The petitioners of this realm treated the undead no different from the living, through they would fearlessly attack any undead that was evil.[7]
In the World Tree cosmology, his realm was said to be inhabited solely by petitioners of Mulhorandi origin, though these petitioners were all non-evil corporeal forms of undead.[5]
Notable Inhabitants[]
- Khallis Mhektis: The fair, wise, and impartial half-elf proxy of Osiris who ruled over the city of Memphiria. They had a sorrowful look to them and their only motivation was to serve Osiris well.[6]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 19–21. ISBN 0786900938.
- ↑ 2.0 2.1 2.2 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 90. ISBN 0-7869-0430-5.
- ↑ Robert Lazzaretti (February 1995). “Arcadia map”. In Michele Carter ed. Planes of Law (TSR, Inc). ISBN 0786900938.
- ↑ 4.0 4.1 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 120. ISBN 978-0786906574.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-3134-5.
- ↑ 6.0 6.1 6.2 6.3 6.4 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 21. ISBN 0786900938.
- ↑ 7.0 7.1 7.2 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 20. ISBN 0786900938.
Connections[]

Prime Material plane • Feywild • Shadowfell • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outlands: Sigil
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
Far Realm

Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • River of Blood • World Tree
Far Realm

Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm