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Mending was an arcane magic spell that repaired a single break or tear in an object.[2] There was a divine magic version that was granted to priests of Dugmaren Brightmantle.[12]

Effects[]

The spell could repair up to 1 ft (30.5 cm) of damage in an object, leaving no trace of the break or tear. It could also repair spelljammer hulls.[16] Although the spell could repair magic items and constructs, it was not capable of restoring magic to them.[2]

The divine version of mending could repair one object of about 1‑cubic-foot (0.028‑cubic-meter) in volume (bigger objects were possible for more experienced casters). Metal objects, like a ring or a dagger, could be fixed if they had only one break. Objects with multiple cuts, breaks, or pieces could only be repaired if they were made of lesser materials such as wood or ceramic. Repairs were permanent and "good as new", and could not be dispelled after ten minutes had past. Like the arcane version, this spell could not repair magic items.[12]

Components[]

The spell required verbal, somatic and material components to cast. Two lodestones were required as materials.[2] The material component for the divine version of the spell,[12] as well as older iterations of the arcane version,[15] was either two small magnets (typically lodestones) or two burrs.[12][15]

History[]

The spell was attributed to Netherese arcanist Aksa the Destroyer in −2168 DR and was originally called Aksa's repair.[1]

Appendix[]

Appearances[]

Novels & Short Stories

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 259. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  4. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 253. ISBN 0-7869-2886-7.
  5. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  6. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  7. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 91. ISBN 0-7869-3435-2.
  8. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 136. ISBN 0-88038-716-5.
  9. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
  10. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  11. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
  12. 12.0 12.1 12.2 12.3 12.4 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 59. ISBN 0-7869-1239-1.
  13. Len Lakofka (May 1981). “Leomund's Tiny Hut: A recipe for the Alchemist”. In Kim Mohan ed. Dragon #49 (TSR, Inc.), p. 59.
  14. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  15. 15.0 15.1 15.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 67. ISBN 0-9356-9601-6.
  16. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 78. ISBN 0-88038-762-9.
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