Mental domination was a common spell used by clerics.[1]

Effects[edit | edit source]

When cast, this spell allowed the caster to control a targeted creature's movements. It functioned by creating a temporary telepathic connection with the targeted creature. The caster had to maintain some concentration to keep the telepathic link intact and was not able to cast further spells for the duration of the spell. The caster was able to both control the movement and speech of the targeted creature, although any speech was given in a monotone. The caster did not have access to the targeted creatures mind or senses. To maintain the telepathic link, the caster had to remain within 50 yd (46 m) of the targeted creature.[1]

The complexity of the actions and movements were determined by the caster's skill level. Certain races were more susceptible to this spell than others. For example, elves and half-elves lacked the ability to resist this spell.[1]

Components[edit | edit source]

In addition to verbal and somatic components, the spell required a material component, a mesh made from fine threads. During casting, the caster wrapped one end of the mesh around the tips of their fingers on one hand, gesturing as one would when using a marrionette.[1]

Appendix[edit | edit source]

See Also[edit | edit source]

Appearances[edit | edit source]

Video Games
Baldur's Gate II: Shadows of AmnBaldur's Gate II: Throne of BhaalIcewind Dale: Enhanced Edition

External links[edit | edit source]

References[edit | edit source]

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