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Mephits were extraplanar, outsider creatures similar to imps. [3]

Red sky at night, mephit's delight.
— A folk saying from the Moonsea.[4]

Description[]

Mephits were roughly humanoid in appearance and somewhat small – approximately 4 feet (1.2 meters) in height.[3]

Personality[]

The exact disposition of mephits depended on their plane of origin,[3] though they were universally capricious tricksters[1] and rarely endearing.[3] They took great pleasure in being pests, displaying tendencies towards vulgar behavior. They were by no means inherently evil, and in fact were highly impressionable, always eager to please their masters and shifting alignment to better do so. Their habit of making mischief simply made them more inclined to serve evil-doers, becoming sadistic, vindicitive, and malicious under such being.[2]

Abilities[]

Each type of mephit had some form of breath weapon, which could usually do minor elemental damage, though it was mostly intended to ward off would-be attackers.[3]

Combat[]

Mephits' combat abilities greatly varied from one type to another, but their most basic attacks consisted of clawing and biting. For example, an earth mephit could soften earth and stone, whilst a fire mephit could heat metal. In order to aid each other in combat, mephits could summon other mephits. Following this, they may have attacked in a swarm of multiple mephits. Such creatures could regenerate quickly.[3]

Society[]

Mephit79

A swarm of mephits.

Homelands[]

Mephits were not native to the Prime Material Plane, being linked to the various elemental or quasi-elemental planes of existence.[3]

Beyond the elemental planes, all varieties of mephit could be found in the Domains of Dread.[5]

Usages[]

Mephit guano was a substance which possessed some magical properties. It was used to enchant items and, if thrown, exploded in a deadly stinking cloud. Carrying such items around was frowned upon and their stench was surely to scare people away.[6]

Appendix[]

Appearances[]

Novels
Soldiers of IceStar of Cursrah
Referenced only
The Glass Prison
Video Games
Descent to UndermountainIcewind Dale series (Icewind DaleIcewind Dale II)Baldur's Gate series (Baldur's Gate II: Shadows of AmnBaldur's Gate II: Throne of BhaalBaldur's Gate: Siege of Dragonspear)Neverwinter Nights series (Neverwinter NightsNeverwinter Nights 2: Storm of ZehirNeverwinter Nights: Darkness over Daggerford)

Further Reading[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 215–217. ISBN 978-0786965614.
  2. 2.0 2.1 David Flor and Jared Espley (March 2013). “Creature Incarnations: Mephits”. In Kim Mohan, Miranda Horner eds. Dragon #421 (Wizards of the Coast), pp. 4–9.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), pp. 133–134. ISBN 0-7869-1552-1.
  4. Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
  5. Kirk Botulla, Shane Hensley, Nicky Rea, Teeuwynn Woodruff (1994). Monstrous Compendium Ravenloft Appendix III: Creatures of Darkness. Edited by William W. Connors. (TSR, Inc.), p. 8. ISBN 1-56076-914-9.
  6. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.

Connections[]

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