They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Mephits were roughly humanoid in appearance and somewhat small; approximately 4 feet (1.2 meters) in height.
Their disposition depended on their plane of origin, though they were rarely endearing. Each type of mephit had some form of breath weapon, which could usually do minor elemental damage, though it was mostly intended to ward off would-be attackers.
Mephits' combat abilities greatly varied from one type to another, but their most basic attacks consisted of clawing and biting. For example, an earth mephit could soften earth and stone, whilst a fire mephit could heat metal. In order to aid each other in combat, mephits could summon other mephits. Following this, they may have attacked in a swarm of multiple mephits. Such creatures could regenerate quickly.
- Computer games
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Shadows of Amn
- Baldur's Gate II: Throne of Bhaal
- Descent to Undermountain
- Icewind Dale
- Icewind Dale II
- Neverwinter Nights
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- Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm: Mastering the Perils of Fire and Sand. (Wizards of the Coast). ISBN 0-7869-3655-X.
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