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Mercury, often called quicksilver, was a heavy, white-silver metal refined from cinnabar.[1]

History[]

Cinnabar Sand

Raw cinnabar.

The age-old Netherese Mines of Dekanter were rich in mercury, as well as other metals, and the steady supply met the Netherese arcanists' demands.[2] After the fall of Netheril, the mines became overrun by goblins but still had a rich abundance of metal.[3]

A companionless duergar once believed he had come across a whole pool of mercury, but it actually turned out to be an Abyssal gate. After touching the otherworldly gate, he fell under the control of Orcus, who used him to conquer Deepearth.[4]

Usages[]

Quicksilver2

A vial of mercury.

The divine evocation spell flame shield required a drop of mercury as one of its material components.[5] The extremely powerful arcane spell chain contingency needed 500 gp worth of quicksilver in order to be cast.[6][7][8] Other arcane spells, such as Tenser's floating disk[9] and maddening darkness[10] only required a drop of the substance.[10]

According to the imp Cespenar, liquid mercury could be used to enhance the legendary Angurvadal sword known as the Stream of Anguish.[11]

Trivia[]

Some dragons, known as mercury dragons, had the ability to turn into liquid quicksilver, a form that allowed them to easily pass through difficult terrain.[12][13]

The portal between the gate-town of Ecstasy and Elysium was a pool of mercury.[14]

Appendix[]

Appearances[]

References[]

  1. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  2. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 105. ISBN 0-7869-3654-1.
  3. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 106. ISBN 0-7869-3654-1.
  4. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), pp. 20–21. ISBN 0-8803-8312-7.
  5. Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 276. ISBN 9780786913596.
  6. Bruce R. Cordell, Skip Williams (July 2001). Tome and Blood. (Wizards of the Coast), p. 86. ISBN 0-7869-1845-4.
  7. Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 128. ISBN 978-0786904365.
  8. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 45–46. ISBN 1-56076-107-5.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 294. ISBN 0-7869-2886-7.
  10. 10.0 10.1 Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 149, 160. ISBN 978-0-7869-6612-7.
  11. BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
  12. Richard Baker, et al. (November 2009). Draconomicon: Metallic Dragons. Edited by Logan Bonner, et al. (Wizards of the Coast), pp. 163–166. ISBN 978-0-7869-5248-9.
  13. Richard Lee Byers (June 7th, 2011). The Spectral Blaze. (Wizards of the Coast), p. 251. ISBN 0786957980.
  14. Amber Stewart (January 2007). “The Gatetown of Ecstasy”. In Erik Mona ed. Dragon #351 (Paizo Publishing, LLC), p. 51.
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