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Merfolk (sing & pl; masc plmermen; fem plmermaids) were aquatic humanoids with upper body, arm and head of a human and legs resembling the tail of a fish.[2][1]

Description

A merfolk person had the upper body, arms, and head of a fair-featured human from the waist up and instead of legs they had a fish-like tail from the hips down.[6] They would often adorn themselves with shells and coral.[2]

Personality

Known to be playful creatures, merfolk would often prank adventurers they came across. Their levels of mischief could come across as cruel, but not overly malicious.[2]

A mermaid warrior riding a shark and wielding a trident.

Combat

Merfolk were generally known to wield crossbows, daggers, javelins, nets, and tridents. They also used grappling hooks when performing attacks on the surface dweller ships.[4]

History

In −1533 DR, the merfolk of Thalorlyn declared themselves independent and established the First Kingdom of Hmur.[7] Two years later, Aryselmalyr quashed the rebellion at Thalorlyn and slaughtered some 30% of all merfolk in Serôs.[7]

In −1396 DR, the surviving merfolk of the Fourth Serôs War formed the kingdom of Thalvan under King Darmox and the protection of the Coronal Vaeqiis of Aryselmalyr.[8]

In the 6th century DR, the Ninth Serôs War was fought between the merfolk realm of Hmurrath and the merrow Axe Kingdoms of Khuur and Nmalk in the undersea land of Serôs.[9][10] The Battle of the Haunted Plains took place in 654 DR.[11]

In 735 DR, the merfolk kingdom of Eadraal was founded.[12][13] Its capital city was Voalidru, just off the Hmur Plateau. Queen Selana was crowned the realm's first monarch.[13]

In 1369 DR, the Twelfth Serôs War occurred.[14]

Society

Merfolk generally lived in isolated settlements within coral reefs or cliffs that were honeycombed with numerous passages and rooms. Some lived within underwater cities of their own design, built from coral, rocks, and shells. Such communities tended to have netted pens where fish were kept like livestock.[4]

They trained aquatic animals, such as giant seahorses, to serve as their guardians or steeds.[15] They were particularly known to train barracudas for this purpose, having three to eighteen protecting their communities.[4]

Diet

Merfolk were an omnivorous people, both harvesting underwater plant life and hunting aquatic animals to eat. They were also known to herd and raise certain species of fish, much like surface dwellers did with livestock.[4]

Homelands

Merfolk could be found in a variety of aquatic regions, typically those with a temperate[2][4] or tropical climate. Many were only seen outside of their watery habitats to visit coastal places or bathe in the sun's rays.[4]

Some were known to dwell in the Trackless Sea and Sea of Swords. In Waterdeep, merfolk dwelt in the harbor in their own city,[16] and the Merdock connected the sea to the watermen's guildhall so that merfolk could come through.[17]

Merfolk also dwelt in the Sea of Fallen Stars, where the name Serôs was used as a general term for all of the merfolk realms.[18] Myth Nantar (near the Whamite Isles) was inhabited by merfolk.[19]

The falls of Rauthgor in the River Rauthenflow were also home to a colony of merfolk.[20]

Languages

Merfolk generally knew how to speak Common and Aquan,[1][2] though some also knew how to speak the language of locathah.[4]

Religions

Many merfolk worshiped the deity Eadro.[21]

A mermaid holding a surface dweller.

Relationships

Merfolk were capable of interacting with surface folk, as they could survive outside of the water as amphibious creatures. However, they rarely traveled more than a few feet away from the water's edge.[2] In Serôs, many merfolk were allied with neighboring selkies.[22]It was not unheard of for Sirines to mate with merfolk, producing children with joint characteristics of their parents, such as webbed fingers and scales.[23]

Notable Merfolk

Trivia

  • In the city of Waterdeep, the family estates of some noble houses sported a fountain whose water spout was made to resemble a mermaid.[26]

Appendix

See Also

Appearances

Adventures
Dungeon #79, "The Akriloth"Dungeon #128, "Vampires of Waterdeep: The Fireplace Level"Storm King's ThunderWaterdeep: Dungeon of the Mad Mage
Novels
ElfsongRealms of the DeepThe Sea Devil's Eye
Card Games
AD&D Trading CardsDragonfire (Moonshae Storms)
Board Games
Dungeons & Dragons Adventure Begins
Organized Play & Licensed Adventures
A Lesson in Love

External Links

References

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 218. ISBN 978-0786965614.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 185–186. ISBN 0-7869-2893-X.
  3. 3.0 3.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 249. ISBN 1-5607-6619-0.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 70. ISBN 0-935696-00-8.
  5. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 296. ISBN 978-0-7869-6560-1.
  6. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 80. ISBN 0-7869-1393-2.
  7. 7.0 7.1 7.2 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 35. ISBN 978-0-7869-4731-7.
  8. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 36. ISBN 978-0-7869-4731-7.
  9. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), pp. 23, 70, 153. ISBN 0-7869-1393-2.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 94. ISBN 978-0-7869-4731-7.
  11. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 70. ISBN 0-7869-1393-2.
  12. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 71. ISBN 0-7869-1393-2.
  13. 13.0 13.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 101. ISBN 978-0-7869-4731-7.
  14. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 73. ISBN 0-7869-1393-2.
  15. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 108. ISBN 0-7869-3693-2.
  16. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 19. ISBN 0-7869-3693-2.
  17. 17.0 17.1 Elaine Cunningham (April 2000). Elfsong. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-1661-3.
  18. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 153. ISBN 0-7869-1393-2.
  19. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 173. ISBN 0-7869-1393-2.
  20. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 15. ISBN 978-0880388214.
  21. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 57. ISBN 0-7869-1393-2.
  22. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 42. ISBN 0-7869-1393-2.
  23. Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights. (TSR, Inc), p. 209. ISBN 1-56076-589-5.
  24. 24.0 24.1 24.2 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 128. ISBN 978-0-7869-4731-7.
  25. Mel Odom (May 2000). The Sea Devil's Eye. (Wizards of the Coast), chap. 28. ISBN 978-0-7869-1638-2.
  26. Ed Greenwood, The Hooded One (2006-07-06). Questions for Ed Greenwood (2006). Candlekeep Forum. Retrieved on 2021-09-11.
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