Metallic Peacekeepers were the humanoid variety of metallic sentinels, constructs created by metallic dragons to watch over and keep safe weaker beings that the benevolent dragons cared for.[1][2]
Description[]
Like all sentinels, peacekeepers were created from fine, filigreed metal, of the variety associated with their master. Similarly, they were powered by the type of energy associated with their creator's breath weapon.[1]
Abilities[]
These beings possessed an innate, telepathic bond with their draconic creators. They could communicate in the common and draconic languages.[1][2] This bond could be replicated with another being with the use of a mimic battery.[3]
Combat[]
Metallic peacekeepers made simple attacks with their fists, but preferred an alternate method to subdue aggrieved foes. They could release a soothing mist in an area with a radius of 30 ft (9.1 m) centered upon themself.[1]
Their physical forms could not be harmed by fire or altered in any way, even by magical means.[1][2]
Like other constructs they were immune to charm spells and effects, did not succumb to exhaustion, and could not be poisoned or frightened.[1][2]
History[]
The Abeiran dragonborn artificers of the Inquest maintained a collection of ten metallic peacekeepers within the Supreme Forge in the city of Xorvintroth.[3]
Appendix[]
Appearances[]
- Organized Play & Licensed Adventures
- Dreams of the Red Wizards (Expedition to the Supreme Forge)
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 James Wyatt (October 2021). Fizban's Treasury of Dragons. Edited by Judy Bauer, et al. (Wizards of the Coast), p. 210. ISBN 978-0-7869-6729-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Ashley Warren, Paul Gabat (March 2022). Expedition to the Supreme Forge (DDAL-DRW17) (PDF). D&D Adventurers League: Dreams of the Red Wizards (Wizards of the Coast), p. 29.
- ↑ 3.0 3.1 Ashley Warren, Paul Gabat (March 2022). Expedition to the Supreme Forge (DDAL-DRW17) (PDF). D&D Adventurers League: Dreams of the Red Wizards (Wizards of the Coast), p. 18.