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Metamagic was a group of skills used by spellcasters, including wizards, sorcerers, illusionists and other casters focusing exclusively on arcane magic for their survival and livelihood. Metamagic allowed casters to transcend the normal rules of magic and create effects that could be devastatingly powerful.
The Purpose of MetamagicEdit
Metamagic allowed spellcasters to augment their abilities in amazing ways.
The action increased the intensity of harmful spells.
Eschew Material ComponentsEdit
Material spell components were not required when using this skill.
By sacrificing access to a stronger spell, the caster could cast a weaker spell at will without having to re-memorize the spell.
This skill unleashed the full potential of harmful spells.
Spellcasters with this skill could cast spells quicker, allowing them to cast more spells during the same time period, or cast a single spell before performing another action.
Silent Spell allowed spellcasting by willpower alone.
By sacrificing access to a stronger spell, the caster could cast a weaker spell without needing to consult their spellbook.
This skill allowed the caster to cast a spell without having to move their hands.
This skill allowed the caster to strip spells from their current memory instead of consuming charges when using a magical item.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. ?. ISBN 1-56076-107-5.
- ↑ 2.0 2.1 Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), pp. 125–126. ISBN 0-7869-0709-6.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 91. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 94. ISBN 0-7869-2886-7.