Forgotten Realms Wiki
Forgotten Realms Wiki
m (adding link)
Tag: sourceedit
m (→‎History: Yearlink and formatting)
(19 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Location
 
{{Location
| image =
+
| image = Mezro.png
  +
| caption = [[Ubtao]] building the city of Mezro, while his friend [[Thard Harr]] looks on. His enemies also observe, as [[Sseth]] flies overhead and [[Eshowdow]] creeps along the ground.
| caption =
 
 
| name = Mezro
 
| name = Mezro
 
| aliases = The Lost City
 
| aliases = The Lost City
Line 51: Line 51:
 
| items = yes
 
| items = yes
 
}}
 
}}
Before its destruction in the [[Spellplague]], '''Mezro''' was the largest civilized population center in [[Chult]]. It was a holy place to the [[Tabaxi (tribe)|Tabaxi]] people, being founded by their god [[Ubtao]].
+
Before its "destruction" in the [[Spellplague]], '''Mezro''' was the largest civilized population center in [[Chult]]. It was a holy place to the [[Tabaxi (tribe)|Tabaxi]] people, being founded by their god [[Ubtao]].
   
 
==Geography and Layout==
 
==Geography and Layout==
Line 79: Line 79:
 
Mezro was a theocracy ruled by the [[bara]]e, the Chosen of Ubtao. Each bara lived forever and was granted unique powers by Ubtao. There were seven in number.<ref name=JoC-pp15-16/>
 
Mezro was a theocracy ruled by the [[bara]]e, the Chosen of Ubtao. Each bara lived forever and was granted unique powers by Ubtao. There were seven in number.<ref name=JoC-pp15-16/>
   
At the end of the 14<sup>th</sup> century [[DR]], the barae were:<ref name=JoC-pp15-16/>
+
At the end of the 14{{th}} century [[DR]], the barae were:<ref name=JoC-pp15-16/>
 
* [[Osaw I]]
 
* [[Osaw I]]
 
* [[Kwalu]]
 
* [[Kwalu]]
* [[Dhlamass Rayburton]]
+
* [[Dhalmass Rayburton]]
 
* [[Alisanda Rayburton]]
 
* [[Alisanda Rayburton]]
 
* [[Mainu]]
 
* [[Mainu]]
Line 91: Line 91:
   
 
==History==
 
==History==
The god Ubtao founded the city of Mezro in [[-2637 DR]].<ref name=TGHotR-p31/> He raised its temple and amphitheater directly from the chaos of the jungle.<ref name=JoC-p10/>
+
The god Ubtao founded the city of Mezro in {{Yearlink|-2637}}.<ref name=TGHotR-p31/> He raised its temple and amphitheater directly from the chaos of the jungle.<ref name=JoC-p10/>
   
In the [[-137 DR|Year of Blooded Sunsets (-137 DR)]], during the great war between the Tabaxi and the [[Eshowe]], the shadow creature [[Shar|Eshowdow]] nearly brought the city to ruin.<ref name=TGHotR-p57>{{Cite book/The Grand History of the Realms|57}}</ref>
+
In the [[-137 DR|Year of Blooded Sunsets (−137 DR)]], during the great war between the Tabaxi and the [[Eshowe]], the shadow creature [[Shar|Eshowdow]] nearly brought the city to ruin.<ref name=TGHotR-p57>{{Cite book/The Grand History of the Realms|57}}</ref>
   
 
The entire city became invisible around [[863 DR]].<ref name=TGHotR-p108>{{Cite book/The Grand History of the Realms|108}}</ref> This was caused by a magical wall that was built around it. Not only did the wall render the city invisible but it also caused magical confusion to whomever came too close to its walls. It remained hidden like this for nearly 500 years until [[1363 DR]], when the rulers of Mezro decided to lower the magical defenses after a solid victory against the [[Batiri]] [[goblin]] tribe. After that time, travelers were once again welcomed in the city, and it saw a surge in growth.<ref name=JoC-pp11-12/>
 
The entire city became invisible around [[863 DR]].<ref name=TGHotR-p108>{{Cite book/The Grand History of the Realms|108}}</ref> This was caused by a magical wall that was built around it. Not only did the wall render the city invisible but it also caused magical confusion to whomever came too close to its walls. It remained hidden like this for nearly 500 years until [[1363 DR]], when the rulers of Mezro decided to lower the magical defenses after a solid victory against the [[Batiri]] [[goblin]] tribe. After that time, travelers were once again welcomed in the city, and it saw a surge in growth.<ref name=JoC-pp11-12/>
   
  +
In [[1385 DR|The Year of Blue Flame, 1385 DR]], when the Spellplague struck the world, a great cataclysm separated the [[Chultan Peninsula]] from the rest of the continent.<ref name=FRCG-p102>{{Cite book/Forgotten Realms Campaign Guide|102}}</ref> To save the city from destruction, as well as from [[Ras Nsi]] ambitions, the barae created a [[demiplane]] and transported their city and all its citizens there. They left behind artificial ruins to discourage Ras Nsi and every other troublemaker to find what really happened to the city.<ref name=ToA-p74>{{Cite book/Tomb of Annihilation|74}}</ref> According to the bara Alisanda and the [[naga]] [[Saja N'baza]], Mezro would not return to Toril as for as long Ras Nsi was alive.<ref name=ToA-p74/><ref name=ToA-p83>{{Cite book/Tomb of Annihilation|83}}</ref>
The Spellplague destroyed the city of Mezro, leaving it an undead- and monster-infested site.{{fact}}
 
  +
  +
For the rest of the world, Mezro was destroyed during the Spellplague.<ref name=ToA-p74/><ref name=FRCG-p103/> By [[1479 DR]], the artificial ruins of Mezro were an undead- and monster-infested site.<ref name=FRCG-p103>{{Cite book/Forgotten Realms Campaign Guide|103}}</ref> At some point during the late years of [[1480 DR|1480s DR]], members of the [[Flaming Fist]] looted most of the ruins and began to use them as training grounds for their forces in Chult.<ref name=ToA-p74/>
   
 
==Appendix==
 
==Appendix==
 
===Appearances===
 
===Appearances===
  +
;Novels
 
* [[The Ring of Winter (novel)|''The Ring of Winter'']]
 
* [[The Ring of Winter (novel)|''The Ring of Winter'']]
  +
  +
;Video Games
  +
* ''[[Idle Champions of the Forgotten Realms]]''
   
 
===References===
 
===References===
{{refs}}
+
{{Refs}}
 
[[Category:Metropolises]]
 
[[Category:Metropolises]]
 
[[Category:Theocracies]]
 
[[Category:Theocracies]]
Line 110: Line 116:
 
[[Category:Locations in Chult]]
 
[[Category:Locations in Chult]]
 
[[Category:Locations on the Chultan Peninsula]]
 
[[Category:Locations on the Chultan Peninsula]]
  +
[[Category:Locations on the Shining Sea]]
 
[[Category:Locations in Southwest Faerûn]]
 
[[Category:Locations in Southwest Faerûn]]
 
[[Category:Locations in Faerûn]]
 
[[Category:Locations in Faerûn]]

Revision as of 19:42, 25 January 2020

Before its "destruction" in the Spellplague, Mezro was the largest civilized population center in Chult. It was a holy place to the Tabaxi people, being founded by their god Ubtao.

Geography and Layout

Mezro was built along the River Olung, which served as its southern and western borders. Thick jungle was found on the east and north.[3]

The city was circular and divided into four quarters by wide avenues stemming from the Temple of Ubtao at the center.[3]

Agricultural Quarter

This quarter was located in the southeast. It was divided up into farms, fields, and groves for growing bananas, berries, cassavas, nuts, papayas, plantains, sorghum, yams, and various medicinal plants. Honey was also produced here. The land was magically enhanced to ensure fertile crops. Small dinosaurs were common in this area of the city.[8]

Residential Quarter

This quarter was located in the southwest. It was a literal maze of simple, one-story, adobe-style houses. Most Mezroans lived here. The byways were of sand with rushes.[8]

Market Quarter

This quarter was located in the northwest. Here were found craftsmen, hostels, inns, and various smiths. Also located here was the famous amphitheater built by Ubtao himself.[8]

Scholars' Quarter

This quarter was located in the northeast. It contained the Library of Mezro, the College of Wizards, and the Warriors' Training Ground. It was full of other schools as well, as the city educated every child in math, history, and literacy, and guilds were not present there to teach crafts.[8]

Notable Locations

Amphitheater of Mezro
The center of Mezroan cultural life, this stadium was decorated with gem-studded dinosaur statues and was the site of recitals of Chultan lore, plays, and dinosaur races.[8]
College of Wizards
This active school of magic was highly guarded to non-students.[8]
Library of Mezro
This three-story-tall building housed parchment books detailing over fifteen hundred years of Mezroan culture. It also included a museum of statues, paintings, and musical instruments.[8]
Temple of Ubtao
Created by Ubtao, this ancient, magical, nine-story, golden-domed temple was found at the center of Mezro. It contains a Hall of Champions and the King's audience hall, from which the bara Osaw ruled.[3]

Government

Mezro was a theocracy ruled by the barae, the Chosen of Ubtao. Each bara lived forever and was granted unique powers by Ubtao. There were seven in number.[7]

At the end of the 14th century DR, the barae were:[7]

Tabaxi warriors patrolled the city of Mezro and would brand any lawbreakers with a blue triangle on their forehead. Punishment for murder might be execution, but most crimes resulted in just compensation.[3]

History

The god Ubtao founded the city of Mezro in −2637 DR.[5] He raised its temple and amphitheater directly from the chaos of the jungle.[1]

In the Year of Blooded Sunsets (−137 DR), during the great war between the Tabaxi and the Eshowe, the shadow creature Eshowdow nearly brought the city to ruin.[9]

The entire city became invisible around 863 DR.[10] This was caused by a magical wall that was built around it. Not only did the wall render the city invisible but it also caused magical confusion to whomever came too close to its walls. It remained hidden like this for nearly 500 years until 1363 DR, when the rulers of Mezro decided to lower the magical defenses after a solid victory against the Batiri goblin tribe. After that time, travelers were once again welcomed in the city, and it saw a surge in growth.[3]

In The Year of Blue Flame, 1385 DR, when the Spellplague struck the world, a great cataclysm separated the Chultan Peninsula from the rest of the continent.[11] To save the city from destruction, as well as from Ras Nsi ambitions, the barae created a demiplane and transported their city and all its citizens there. They left behind artificial ruins to discourage Ras Nsi and every other troublemaker to find what really happened to the city.[12] According to the bara Alisanda and the naga Saja N'baza, Mezro would not return to Toril as for as long Ras Nsi was alive.[12][13]

For the rest of the world, Mezro was destroyed during the Spellplague.[12][14] By 1479 DR, the artificial ruins of Mezro were an undead- and monster-infested site.[14] At some point during the late years of 1480s DR, members of the Flaming Fist looted most of the ruins and began to use them as training grounds for their forces in Chult.[12]

Appendix

Appearances

Novels
Video Games

References

  1. 1.0 1.1 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 10. ISBN 1-5607-6605-0.
  2. 2.0 2.1 2.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 104. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), pp. 11–12. ISBN 1-5607-6605-0.
  4. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 106. ISBN 0-7869-2875-1.
  5. 5.0 5.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 31. ISBN 978-0-7869-4731-7.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 103. ISBN 0-7869-1836-5.
  7. 7.0 7.1 7.2 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), pp. 15–16. ISBN 1-5607-6605-0.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), pp. 13–14. ISBN 1-5607-6605-0.
  9. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 57. ISBN 978-0-7869-4731-7.
  10. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 108. ISBN 978-0-7869-4731-7.
  11. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 102. ISBN 978-0-7869-4924-3.
  12. 12.0 12.1 12.2 12.3 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 74. ISBN 978-0-7869-6610-3.
  13. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 83. ISBN 978-0-7869-6610-3.
  14. 14.0 14.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4924-3.