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A list of words and phrases in Midani, the primary language spoken in Zakhara.

A[]

aba
a loose robe[1]
afwan
(AHF-wahn) you're welcome[2]
ajami
(ah-ja-me) non-native inhabitant of Zakhara[3]
akh
a brother[1]
akeud
a blood oath[1]
akuua
a promise[1]
al
definite article: the, of the; the house of, the tribe of[4]
Al-Badia
(al-bah-dee-ah) desert nomdads[3]
Al-Hadhar
(al-had-har) urban inhabitants[3]
'ali
high[1]
alim
(ah-leem) an educated person[3]
allag
a temporary truce[5]
amarat
a curved horn[1]
'amiq
deep[1]
amir
(variant, emir) a ruler[6]
anf
nose[7]
anjar
grapple-like anchor[6]
ard
land, territory[1]
'arif
to know[1]
assad
(Uloushinn dialect, asad) a lion[8][1]
asan
a (temporary) shelter[1]
'atshan
thirsty[1]
'ayn
a spring of water[1]
aywa
(EYE-wah) yes[9]
aziir
a scimitar[1]
aziirla
a killing, a murder[1]
'azim
great, powerful[1]

B[]

ba'id
far away[1]
bahriyin
seamen[6]
baksheesh
(bak-sheesh) a tip or bribe[3]
baladi
(bah-lah-DEE)large[10]
balanj
cabin in a ship[6]
bananiyah
sailors[6]
bandar
a port[6]
barchan
a sand dune shaped like a crescent[6]
bardan
cold[11]
bawara
heavy ship anchor[6]
bazan
(ba-zahn) fire or flames[3]
berrani
a stranger[1]
burj
(burge) a tower[3]
buzuq
(buh-ZOOQ) an instrument similar to a lute[10]

C[]

casbah
a stronghold or castle[6]

D[]

daff
(DAHF) a small tambourine[10]
daftar
sailing instructions, used in place of a chart[6]
da'i
(die) a missionary or minister, also used as a term for an assassin officer[3]
dalil
a guide[12]
daqal
a ship's mast[6]
daraq
a small shield[4]
darbukkah
(dar-BOOK-kah) a vase-shaped drum[10]
daroga
a police magistrate[12]
dhabb
a large desert lizard[6]
dhow
a ship of Zakharan origin[6]
didban
the lookout on a ship[6]
dinar
(dinar) coin equal to 1 gold piece[3]
dirah
territory of a desert tribe[6]
dirham
coin equal to 1 silver piece[4]
diwan
(di-wahn) the court of a ruler or council, a place of audience[3]
diyya
compensation paid to a family when one of their members are wrongfully slain[4][13]
dusur
caulking for a ship's hull

E[]

effendi
a master[12]
Es salam alekum.
(ess sah-LAMB ah-LEH-koom) Peace be upon you. (a general greeting)[9]

F[]

faddi
silver[14]
fidai
(pl, fedayeen) one who sacrificed him- or herself for a cause, a brave warrior[3]

G[]

gared-guur
Uloushinn dialect: "slayer from the skies"; manticore[citation needed]
gassi
rocky path between two sand dunes[6]
gizam
Uloushinn dialect: boots[15]

H[]

hababa
a hammock made from the skin of a sheep. The skin was stretched over four poles of wood and was meant for children[16]
habl
rope,[1][17] tether[1]
hagar motab
Uloushinn dialect: "bringer of stone-death"; a basilisk[18]
hama
spirit[3][19]
hammam
public bath[3]
harab
wild wastes[20]
haram
a holy site[6]
harim
female quarters[6]
harrat
field of volcanic debris[6]
hatar
(hah-TAR) danger[2]
hazneh
treasury[12]
hidna
a cessation of war[21]
huriye
a young man or woman of voluptuous beauty[3]

I[]

imam
a leader of a church, or holy man[3]
ins
one of the Enlightened races, a non-genie[3][12]
ishtiyam
the navigator of a ship[6]

J[]

jabal
a mountain or peak[3]
jahlah
(jah-LAH) a small clay pot filled with stones used as a rattle[10]
jalla
camel dung[6]
jama
pulley block[6]
jambiya
curved double-edged dagger[4]
jari
courageous[3]
jawzah
(jauh-ZAH) a spiked fiddle[10]
jazirat
island[6]
jellaba
heavy winter robe[6] or night cloak[1]
jinn
a term for any type of genie[12]
jummah
hold of a ship[6]

K[]

kalb
dog[22]
kalian
a smoking pipe[12]
kamal
simple tool for navigation[6]
kashabat
watch tower made from simple scaffolding[6]
katar
short punch dagger[6]
kavir
salt or mud flat[6]
keffiyeh
headcloth[6]
khabb
a gale or typhoon[6]
khamsin
destructive wind storm made of hot air[3]
khann
a compass point[6]
khayt
stitch in the hull of a ship[6]
khon khors
a dao title for blood-drinkers[12]
khreima
a tent[23]
kizzil bash
someone with red hair[12]
koumiss
fermented mare's milk[6]
kwayis
(KWAY-iss) good[2]

L[]

la
(LAH) no[9]
lasiq
beginner, one lacking experience (Assassins used this term for their lowest ranking members.)[3]

M[]

ma
(MAH) water[2]
Maas salama.
(mahs sah-LAMB-ah) Go with peace.[9]
madina
the market or center of a town[3]
madra
a school[24]
manjus
a scoundrel or swindler[3]
maristan
a hospital[24]
mat
to die[1]
mehari
a racing camel[3]
mihrab
a prayer niche within a mosque[12]
mijayrah
(mih-JAY-rah) a recorder[10]
minbar
a pulpit[12]
min fadlak
(min FAHD-lahk) please[9]
mirwas
(MEER-waz) a small double-sided drum used by the pearl fishermen of the Pearl Cities[10]
mish
(mish) not (Mish negates whatever adjective it precedes.)[2]
mish kwayis
(mish KWAY iss) bad[2]
mizwid
food pouch; also name of the Zakharan bagpipes[10]
mitbiq
(miht-BEEQ) a double clarinet[10]
mizwid
(mihz-WEED) a Zakharan bagpipe[10]
mot
death[1]
mulahid
agnostic or blasphemous, non-enlightened[3]

N[]

na'al
a horseshoe[25]
nabat
a plant[1][17]
nabidh
an intoxicating drink made from fermented dates[3]
nafir
(nah-FEER) a long trumpet[10]
nargil
a coconut[26]
naqqarah
(nah-KAR-rah) a side drum[10]
nay
(NAY) a flute[10]
nidir
a vow[3]
niga
a declaration of hostility[21]
nisr
an eagle[3]

O[]

oyun
eye[7]

P[]

purdah
(Uloushinn dialect) a "honeymoon", a period of time following a Bedine wedding during which a bride was forbidden to leave her husband's tent[23]

Q[]

qadi
a judge[3]
qahwa
(Uloushinn dialect, qaw) coffee[27]
qal'at
fortress; a fortified keep, manor, or palace.[26]
qanun
(qah-NOON) an instrument similar to a zither[10]
qara'a
a barren field of weeds suitable for grazing[5]
qaraqib
(kah-rah-KEEB)small metal clackers[10]
qas'ah
(KAH-sah)kettle drums[10]
qatil
(pl, quttal) an assassin[3]
Qaynat
the harim of the fourth Grand Caliph[10]
qinbar
coir, coconut fiber. Cordage for making ropes.[26]

R[]

rababah
(rah-BAH-bah) a popular stringed instrument[10]
rakiq
a beverage made from sheep's milk and garlic known for its tang[28]
raqsa
a dancer[29]
reikh'irud
Uloushinn dialect: tarantula[30]
rafiq
any form of comrade[3]
rih
wind[1]
rihba'id
tent fly (literally, "wind-away")[17]
riqq
(REEK) a tambourine[10]
ruqad
sleep[11]

S[]

saheeda
(sah-EE-da) greetings, hello, goodbye[9]
sajat
(sah-JAHT)finger tambourines[10]
saji
to be brave[3]
saka
water-bearer[31]
samm
(SAHM) poison[2]
santur
(SAHN-toor) a hammer dulcimer[10]
sarahin
a den of wolves[3]
selama
a harem of attractive men[32]
shef
a sword (other than a scimitar)[1][17]
shukran
(SHOOK-rahn) thank you[2]
shurr
loose sand[1]
sufinah
ship[26]
sukhteh
burnt[12]
suq
marketplace[3]

T[]

tabaddur
foresight[33]
tabl
(TAB-leh) a small double-sided drum[10]
tahrik min qad
(tah-REEK min kahd) Zakharan legend telling of a holy warrior's redemption after their downfall[4]
takht
platform or group of rawunin[20]
taqiyya
a doctrine of caution, used by believers to justify concealment of their beliefs that other object to[3]
tarab
enchantment[20]
tarkib al-azam
skeleton[34]
tatalla
eye[35]
tawa'if
a guild for musicians[10]
tharra
pistachio nut[36]
thurgur
military zone of the efreet[12]
tir
a bird[29]

U[]

'Ud
(OOD) an instrument similar to a lute[10]
ulugarr
Uloushinn dialect: outlander[37]

W[]

Wa alekum es salam
(wah ah-LEH-koom ess sah-LAMB) Peace be upon you also. (response to the greeting Es salam alekum.)[9]
wadi
seasonal or dry riverbed[3]

Y[]

yadd
hand[38]
ybbah!
Oh, papa! (an expression of surprise)[2]
ymmah!
Oh, mama! (an expression of surprise)[2]

Z[]

zardkhanah
an arsenal or storage of weapons[3]

Appendix[]

Background[]

Midani words and expressions were mostly derived from a simplified transliteration of Arabic.[39]

See Also[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 Inside cover included in Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.). ISBN 1-56076-126-1.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 125. ISBN 978-1560763291.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 32. ISBN 1-56076-764-X.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 156. ISBN 978-1560763581.
  5. 5.0 5.1 Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 14. ISBN 1-56076-903-3.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 6.29 6.30 6.31 6.32 6.33 David Cook (October 1992). “Home Port: Wherein the Tale Begins”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 30. ISBN 978-1560763314.
  7. 7.0 7.1 Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 5. ISBN 978-1560768678.
  8. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 77. ISBN 1-56076-589-5.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 124. ISBN 978-1560763291.
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 10.24 Jeff Grubb (February 1993). “Sounds of Wonder & Delight”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), pp. 84–88.
  11. 11.0 11.1 Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 64. ISBN 978-1560766476.
  13. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 19r. ISBN 978-1560763291.
  14. Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 25. ISBN 978-1560768678.
  15. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 6. ISBN 1-5607-6917-3.
  16. Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), p. 9. ISBN 1-56076-903-3.
  17. 17.0 17.1 17.2 17.3 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 14. ISBN 1-56076-126-1.
  18. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 7. ISBN 1-5607-6917-3.
  19. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 43. ISBN 978-1560766476.
  20. 20.0 20.1 20.2 Jeff Grubb (February 1993). “Sounds of Wonder & Delight”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), pp. 84–88.
  21. 21.0 21.1 Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 15. ISBN 1-56076-903-3.
  22. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 30. ISBN 1-56076-764-X.
  23. 23.0 23.1 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 16. ISBN 1-56076-126-1.
  24. 24.0 24.1 Tim Beach, Tom Prusa and Steve Kurtz (1993). “Gem of Zakhara”. City of Delights (TSR, Inc), p. 63. ISBN 1-56076-589-5.
  25. Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), p. 12. ISBN 1-56076-903-3.
  26. 26.0 26.1 26.2 26.3 David Cook (October 1992). “Home Port: Wherein the Tale Begins”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 31. ISBN 978-1560763314.
  27. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 93. ISBN 0786960345.
  28. Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 13. ISBN 1-56076-903-3.
  29. 29.0 29.1 Nicky Rea (1994). Corsairs of the Great Sea (Map). (TSR, Inc). ISBN 978-1560768678.}}
  30. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
  31. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 63. ISBN 1-56076-589-5.
  32. Jackie Cassada, Nicky Rea (1998). Reunion. (TSR, Inc.), p. 9. ISBN 0-7869-1196-4.
  33. Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), p. 8. ISBN 1-56076-815-0.
  34. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 37. ISBN 978-1560763291.
  35. Monstrous Compendium included in Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights. (TSR, Inc). ISBN 1-56076-589-5.
  36. TheEdVerse on Twitter. (30-7-2021). Retrieved on 30-6-2022.
  37. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 4. ISBN 1-5607-6917-3.
  38. David Cook (October 1992). “The Djinni's Claws”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 3. ISBN 978-1560763314.
  39. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 156. ISBN 978-1560763581.
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