Milk was a white fluid that was produced by female mammals.[5] The term was also used to describe white substances from certain plants.[6]

Uses[edit | edit source]

Culinary[edit | edit source]

Milk could be consumed as it is, or made into several other products. There were several milks that were drunk raw, including that from goats,[7][8] catoblepas,[8][9] yaks,[10] sheep,[11] horses,[12] cows,[13] and caribou.[14] Chimeras also produced milk, but it was thick and black, and was used as an intoxicant, especially by orcs.[15] Some trees, such as cherry trees, produced milk.[6]

Many milks were used to make cheese. Death Cheese was made from catoblepas' milk,[8] Damarite Red was made from goats' milk,[8] Orthin was made from milk of both goats and sheep,[11] and Elturian Grey was made from cows' milk.[13]

It was sometimes added to tea, along with sugar.[2] Milk was fermented and used to make kumiss[12] and koumiss,[16] both alcoholic beverages. Milk was also used in the dish kinche.[17]

Other[edit | edit source]

Infamous pirate captain from the Utter East, active circa late 14th century DR, Orim Redbeard of the Black Dragon, used a potent mixture of milk and rust to dye his white beard red, the secret he was ready to kill for.[4]

Spellcasting[edit | edit source]

Fat of milk was required when casting the fumble spell,[18][19] and a single drop of milk could be used as the material component in the death's door spell.[20]

Religion[edit | edit source]

Followers of Selûne believed milk to be sacred and thus it was used in many ceremonies.[21][22] On a full moon, these followers would often set bowls of milk outside.[1]

Hathor could produce plentiful milk for large groups, and used it as a sign to communicate with her faithful.[23]

The divine realm of Indra of the Lords of Creation,[24] located primarily in the shared realm of Swarga[25] in the fourth layer of Limbo, was an enormous marble sphere filled halfway with a sea of magically enchanted milk. Indra's castle was located on a turtle-shaped island that floated at the center of the sea.[26]

Appendix[edit | edit source]

Appearances[edit | edit source]

Referenced only
Video games
Baldur's Gate III

References[edit | edit source]

  1. 1.0 1.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 36. ISBN 978-0786965809.
  2. 2.0 2.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8099-3.
  3. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  4. 4.0 4.1 J. Robert King (April 1998). Conspiracy. (Wizards of the Coast), chap. 4, p. 31. ISBN 0-7869-0869-6.
  5. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 129. ISBN 978-0786966011.
  6. 6.0 6.1 Rick Swan (1989). Test of the Samurai. (TSR, Inc), pp. 16, 58–61. ISBN 0-88038-775-0.
  7. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 61. ISBN 0-7869-0151-9.
  8. 8.0 8.1 8.2 8.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 122. ISBN 0-5607-6327-2.
  9. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 205. ISBN 0-7869-0151-9.
  10. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 125. ISBN 0-5607-6327-2.
  11. 11.0 11.1 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), pp. 90–91. ISBN 0786960345.
  12. 12.0 12.1 David Cook (February 1993). “Patronage”. In James Lowder ed. Realms of Valor (TSR, Inc.), pp. 127, 141, 144–145. ISBN 1-56076-557-7.
  13. 13.0 13.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 123. ISBN 0-5607-6327-2.
  14. Rick Swan (1992). The Great Glacier. (TSR, Inc), pp. 42–43. ISBN 1-56076-324-8.
  15. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 20. ISBN 1-5607-6917-3.
  16. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 93. ISBN 978-1560763581.
  17. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  18. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 158. ISBN 0-88038-716-5.
  19. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 77. ISBN 0-9356-9601-6.
  20. Ed Greenwood et al. (1989). Lords of Darkness. (TSR, Inc), p. 94. ISBN 0-88038-622-3.
  21. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 55–58. ISBN 0-7869-2759-3.
  22. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 234–235, 248–249. ISBN 0-7869-1836-5.
  23. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 107. ISBN 0-7869-0657-X.
  24. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 105. ISBN 0-88038-608-8.
  25. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 55. ISBN 0-7869-0430-5.
  26. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 99. ISBN 0880383992.
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