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Mimics were strange aberrations that assumed the form of mundane furnishings and household objects.
Most mimics were the relative size of a human, assuming the form of small beds, chests, and wardrobes. Rumors persisted of mimics far larger—even those that were the size of houses and assumed the form of such.
They maintained their forms for days at a time and lay in wait for unsuspecting prey to interact with them. Once the victim touched the mimic, the aberration would spring to life, revealing a large mouth to quickly bite and consume its prey before it could escape. The mimic was aided by a chemical adhesive that it naturally exuded over its entire form.
- Computer games
- Baldur's Gate II
- Baldur's Gate: Dark Alliance II
- Neverwinter Nights: Hordes of the Underdark
- Ed Greenwood (July 1983). “The Ecology of the Mimic”. In Kim Mohan ed. Dragon #75 (TSR, Inc.), p. 6.
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