Mimph was a coastal city of Sespech. It could only be reached by sea or overland travel as no road led to this city. Despite this limitation, it still saw a fair amount of overland trade.[1]
Description[]
Mimph was a busy port city with its harbor chuck-full of ships nestled so close to each other, their masts looked like a thick leaf-less winter wood. Most buildings in Mimph were made out hand-raved of pale gray granite and were shaped like sharp-angled small, simple squares. All doors and windows were square as well, and sharp-looking flights of stairs veered around the hilly city, leading up the town's piers.[5]
The streets of Mimph were often filled with town criers and over-eager advertisers, usually young humans, who tried their best to out-scream their peers and lead guests of the city to inns and taverns who paid for the criers' services. Street vendors were equally aggressive in selling their goods. Women were known to sell sweet, and hot mulled wine by a tankard for six coppers per serving. And the city's doxies were a common sight in the neighborhoods near the docks.[5]
Government[]
The city's rulership was in the hands of the Overlord. The title belonged to Admiral Kalisa Tauno as of 1372 DR. Unlike many other rulers of Sespech, Kalisa was not one of Baron Aldorn Thuragar's – the leader of Sespech's, past adventuring companions.[1] Before that, High Priest Marasa Ferrentio of Helm and the spiritual guide for Baron Thuragar was the city's Overlord, before retiring to focus on the work of the Church of Helm.[3]
Baron Aldorn Thuragar was a regular and often unexpected visitor in Mimph. The other cities of Sespech received Baron frequently as well. Mimph visits for the ruler of the nation often included attending service at the local Temple of Helm.[6]
Trade[]
Mimph and its closest naval neighbor – Arrabar, shared certain animosity towards each other. Many merchants conducted business in only one of the two cities at the time not to provoke the other. It was common for the Arrabarran vessels to board ships heading to Mimph and claiming their cargo.[1]
Despite lacking land trade routes, Mimph received merchants who disliked doing business with Chondath. These caravans left the Old Road after reaching Ormpetarr and traveled through roadless territory or took boats across the Nagawater.[1]
Defenses[]
In the late 14th center DR, Baron Aldorn Thuragar ordered a navy built based out of Mimph, creating its sizable naval defenses to battle piracy by the Arrabarran fleet.[1] The fleet was created with the aid and support from Hlondeth.[7]
Land defenses of Mimph often included mercenary adventuring companies who were contracted to serve as the city's guards. Mimph hired private naval vessels as well. The ships escorted rich merchant vessels.[3]
Mimph, like other cities of Sespech, was a part of a well-connected pay network. Spies from Arrabar and other major cities in the area traveled to Mimph to deposit collected covert intel on military activities, news, and trade deals information. Mimph's messengers collected the intel and forwarded it to the cities of Fort Arran or Ormpetarr.[8]
History[]
The city of Mimph was established in the Year of Thirteen Prides Lost, 132 DR to the west from the capital of Chondath – Arrabar. For several years, the shiny new city was overshadowing Arrabar, attracting inhabitants and trade away, threatening to leave its neighbor a short town. The aggressive growth was thwarted by Arrabarran armies in the Year of the Halfling's Dale, 135 DR that razed Mimph.[2]
As years passed and the Chondathian Empire established the Barony of Sespech, the city of Mimph quietly sprouted back to life. Soon, Sespechians grew dissatisfied with the Chondathian rule, and Mimph, along with the other Barony cities, failed several tempts to gain independence. The separation was completed in the Year of the Queen's Tears, 902 DR, as the Rotting War decimated the Chondathian Empire.[9]
By the late 14th century DR, Lord Eles Wianar of Chondath was plotting to invade Sespech via a land attack on the city of Elbulder and simultaneously – a naval strike on Mimph. Previous attacks on the cities were nothing but probes and reconnaissance. Wianar believed that this strategy would saw confusion among the cities of Sespech.[10]
Notable Locations[]
- Bluefish Inn, a well-advertised establishment that served good food and drink.[5]
- Tangled Net Tavern, a tavern not far from the town's harbours.[5]
- Travelers' Rest, a clean inn that offered its services for mere five silvers.[5]
- Temple of Helm, the city's newest church that expanded from being a humble shrine.[11] It was led by High Priest Marasa Ferrentio as of 1372 DR.[1]
Notable Inhabitants[]
Organziations[]
- Thieves' guild, the city of Mimph had a secretive thieves' and rogues' guild.[5]
- House Ludini, a noble merchant family of Mimph with a member of the house serving in the Waukeenar mercenary company – the Order of the Sapphire Crescent of Arrabar circa 1374 DR.[12][3]
Individuals[]
- Dazratha Alaemalarr, the Sage of Mimph and author of Lady in Chains, or I Say What I See.[4]
Appendix[]
Appearances[]
- Novels
- The Sapphire Crescent • Viper's Kiss
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 219. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 5. ISBN 0-7869-0400-3.
- ↑ 3.0 3.1 3.2 3.3 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 57. ISBN 0-7869-0400-3.
- ↑ 4.0 4.1 Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), p. 96.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Lisa Smedman (March 2004). Viper's Kiss. (Wizards of the Coast), chap. 1. ISBN 0786936169.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 58. ISBN 0-7869-0400-3.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 55. ISBN 0-7869-0400-3.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 56. ISBN 0-7869-0400-3.
- ↑ Jim Butler (1996). The Vilhon Reach (Player's Guide). (TSR, Inc), p. 27. ISBN 0-7869-0400-3.
- ↑ Rand's Travelogue: More of the Vilhon Reach!. (25-11-2021). Retrieved on 25-11-2021.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 15. ISBN 0-7869-0400-3.
- ↑ Thomas M. Reid (November 2003). The Sapphire Crescent. (Wizards of the Coast), p. 139–140. ISBN 0-7869-3027-6.
Connections[]
Alaghôn • Aphrunn Mountains • Centaur Bridge • Daroush • Gildenglade • Ironcloak • Jathrin's Jump • Lilit Pass • Morningstar Hollows • Mountains of the Alaoreum • Nonthal • The Orbrekh • Orsraun Mountains • Ravilar's Cloak • Xorhun
Chondath
Arrabar • The Chondalwood • Hlath • Iljak • Samra • Shamph
Sespech
Elbulder • Fort Arran • Golden Plains • Mimph • Naga Plains • The Nagaflow • Nagawater • Ormpetarr • Serpents' Holding
The Shining Plains
Assam • Cedarsproke • Deepwing Mountains • Gulthmere Forest • Lheshayl • Ormath • Rushing Hills • Urml • Wetwoods
Free cities
Cloven Mountains • The Deepwash • Elupar • Hlondeth • Lachom • Nimpeth • Nun • The Nunwood • Reth • Surkh • The Winterwood