Not to be confused with the Mentalism domain, the Mind domain is a deity domain that grants divine spellcasters Mind spell powers. In terms of game mechanics, a cleric with this domain gains a +2 bonus on Bluff, Diplomacy, and Sense Motive checks, along with a +2 bonus on Will saves against enchantment spells and effects.

Mind Domain DeitiesEdit


  • Ilsensine was the patron deity of the illithids, though not their creator. It was also the patron of evil mages and psionicists who dominated the minds of others. Its true appearance was as a disembodied brain of emerald color that trailed countless ganglion-like tentacles.
  • Sardior (pronounced SAR-dee-or) was the dragon god of night, psionics, and secrets, and he was also the Master of gem dragons

Mind Domain SpellsEdit

1st level 
Comprehend Languages
2nd level 
Detect Thoughts
3rd level 
Lesser Telepathic Bond
4th level 
Discern Lies
5th level 
Telepathic Bond
6th level 
Probe Thoughts
7th level 
Brain Spider
8th level 
Mind Blank
9th level 
Deity Domains
3rd, 3.5, and 5th Editions
Air​Animal​Arcana​Avarice​Balance​Bestial​Blightbringer​Cavern​Celestial​Change​Chaos​Charity​Charm​Chastity​Civilization​Cold​Community​Corruption​Craft​Creation​Darkness​Death​Demonic​Destruction​Diabolic​Dream​Drow​Dwarf​Earth​Elf​Endurance​Envy​Evil​Family​Fate​Fey​Fire​Forge​Freedom​Generosity​Glory​Gluttony​Gnome​Good​Grave​Greed​Halfling​Hatred​Healing​Herald​Hope​Humility​Illusion​Joy​Justice​Knowledge​Law​Life​Light​Love​Luck​Lust​Madness​Magic​Mentalism​Metal​Mind​Moon​Nature​Nobility​Ocean​Orc​Order​Pain​Patience​Planning​Plant​Pleasure​Poison​Portal​Pride​Protection​Renewal​Repose​Retribution​Rune​Scalykind​Sea​Selûne​Skill​Slime​Sloth​Spell​Spider​Storm​Strength​Strife​Suffering​Sun​Temperance​Tempest​Time​Torm​Torment​Trade​Travel​Trickery​Tyranny​Undeath​Vengeance​War​Water​Watery death​Wilderness​Winter​Wrath​Zeal​
Community content is available under CC-BY-SA unless otherwise noted.