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Mind thrust was a psionic power of the telepathy discipline that assaulted a foe's mind.[7][5][6][2][3][1]

EffectsEdit

Acting immediately, the power inflicted an intense, stabbing psychic assault on the mental pathways of a target creature. It did them slight psychic damage by "shorting" the synapses and piercing through thoughts and memories. The victim could reduce this with an effort of will or in psionic combat.[7][5][6][2][3][1] It was fueled by the user's desire.[2] If an experienced manifester spent more psionic energy, they could increase the intensity. After the Year of Wild Magic, 1372 DR, they could increase the damage and make it harder to resist,[3] and after the Spellplague of 1385 DR, increase the damage and reduce the target's defenses.[1]

Mind thrust was originally one of the five attacks of psionic combat and was a way of making forced contact.[7][5][6][8][2] In this usage, it had no or little effect on non-psionic creatures, but on psionic creatures it could drain psionic energy and open the target's mind and cut access to one random power for up to twelve days,[5][6] or later damage the intellect of psionic creatures and stun non-psionic creatures.[2] It cut best through the defensive fog of the mind blank defense but struggled to pierce the tower of iron will.[9]

DisplayEdit

Manifesting the power produced the standard auditory display: a bass hum like many deep voices, quickly rising to as loud as a shout.[3]

SignificanceEdit

"Mind Thruster" was the title of the second rank of the clergy of Deep Duerra, the duergar goddess of psionics.[10]

UsersEdit

Mind thrust could be learned by psionicists[5][6] and psions,[3][1] as well as by wilders[3] and ardents and divine minds who bore the Mental Power mantle.[4]

Mind thrust could be used innately by callers in darkness, cerebriliths, psionic mind flayers and neothelids, and psionic yuan-ti halfbloods and abominationss,[11] as well as by su-monsters[12] and brains in jars.[13][14]

Known UsersEdit

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Bruce Cordell, Robin Heinsoo, and Robert J. Schwalb (March 2010). Player's Handbook 3. (Wizards of the Coast), p. 83. ISBN 978-0-7869-5390-5.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Bruce R. Cordell (March 2001). Psionics Handbook. (Wizards of the Coast), pp. 40, 42, 44. ISBN 0786918357.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), pp. 70, 120. ISBN 0-7869-3301-1.
  4. 4.0 4.1 Bruce R. Cordell, Christopher Lindsay (April 2006). Complete Psionic. (Wizards of the Coast), p. 70. ISBN 0-7869-3911-7.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 88. ISBN 1-56076-054-0.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), pp. 146–147. ISBN 0-7869-0149-7.
  7. 7.0 7.1 7.2 7.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 110. ISBN 0-9356-9601-6.
  8. Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), pp. 25, 26, 81. ISBN 1-56076-054-0.
  9. Douglas Niles (1995). Player's Option: Skills & Powers. (TSR, Inc), p. 148. ISBN 0-7869-0149-7.
  10. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 55. ISBN 0-7869-1239-1.
  11. Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), pp. 192, 193, 204, 205, 218. ISBN 0-7869-3301-1.
  12. Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 121. ISBN 1-56076-054-0.
  13. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), pp. 90–91. ISBN 0-7869-3433-6.
  14. Greg A. Vaughan (September 2006). The Twilight Tomb. (Wizards of the Coast), p. 26. ISBN 0-7869-3947-8.
  15. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 127. ISBN 0-7869-3053-5.
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