
The dreams of the innocent could be warped by malevolent psionic creatures like mind flayers.
A mindscape, also referred to as a dreamscape,[1] was a reality that existed within an entity's psyche.[2]
Description[]
Each mindscape differed according to its creator. Some appeared rather mundane, as near-exact replicas of the Prime Material plane,[2] while others appeared as twisted versions of real locales.[1]
Attributes[]
Metaphysical rules differed between each dreamscape, and forces such as gravity and time functioned differently than in the Prime Material plane. Each dreamscape was finite in size, but highly morphic in appearance, as determined by the dreamer.[3]
It was often possible for individuals to venture into these realities, and in some cases alter the dynamics within.[2] These actions would then have tangible effects back in physical reality,[4] even leading to injury or death for the dream-traveler.[5] In other instances, anyone venturing into a mindscape was a mere witness to thoughts or memories and otherwise remained free from harm.[2]
Magic in dreamscapes often worked differently than when cast in the physical planes. Simple spells were more likely to function normally, while more complex castings often had unexpected effect or simply failed outright.[5] Oneiromancers could better control these effects while traveling within a dreamscape, while the practice of 'dreamtelling' allowed spellcasters to better predict what might occur within.[6]
The dreamscapes of outsiders were said to be extremely dangerous, with realities that were utterly alien to the minds of others.[7]
The islands created by morkoths were said to share many traits found in dreamscapes.[8]
Admittance[]
Some spells such as dream walk[9] or dream travel allowed for one or more individuals to readily travel through the dreamscapes of other beings.[7]
The journey into a dreamscape was a gradual experience and the borders between it and surrounding existence were never well-defined.[3]
History[]
In the Year of the Gauntlet, 1369 DR, a group of adventurers were pulled into a horrific dreamscape when resting in the village of Stormpemhauder.[10]
Inhabitants[]
Nearly any imaginable type of creature could be encountered within someone's dreamscape,[3] so long as it could be conceived of by the dreamer.[5]
There were some horrific dream-spawned monstrosities that lurked within the material of which dreams were made and theoretically could appear within the dreamscape of any being.[5] Notable among these were dreamweavers.[11]
Notable Mindscapes[]
- King Hekaton of the storm giants created a mindscape while being tortured in the Mirror Maelstrom on Avernus. It manifested as numerous important memories that appeared throughout the Storm King's life.[2]
- The Black Cyst within the Temple of the Eye maintained a dream-like mindscape as a line of self-defense against potential intruders.[1]
Appendix[]
Appearances[]
- Adventures
- The Elder Elemental Eye
- Organized Play & Licensed Adventures
- The Harrowing of Hell
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Pieter Sleijpen and Chris Sims (2012). The Elder Elemental Eye. (Wizards of the Coast), pp. 5, 40.
- ↑ 2.0 2.1 2.2 2.3 2.4 Greg Marks, Carl Sibley (March 2021). The Harrowing of Hell (DDAL-DRW08) (PDF). D&D Adventurers League: Dreams of the Red Wizards (Wizards of the Coast), p. 17.
- ↑ 3.0 3.1 3.2 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 201–202. ISBN 0-7869-1850-8.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 55. ISBN 0-7869-3699-1.
- ↑ 5.0 5.1 5.2 5.3 James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), pp. 57–58. ISBN 0-7869-3699-1.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), pp. 122–124. ISBN 0-7869-3699-1.
- ↑ 7.0 7.1 Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), pp. 77–78. ISBN 0-7869-2658-9.
- ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 177. ISBN 978-0786966011.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 129. ISBN 0-7869-3699-1.
- ↑ Jim Butler (1995). The Secret of Spiderhaunt. (TSR, Inc), pp. 13–14. ISBN 978-0786901500.
- ↑ Jon Pickens ed. (November 1996). Monstrous Compendium Annual Volume Three. (Wizards of the Coast), p. 33. ISBN 0786904496.