Minor image, also known as improved phantasmal force[9][14] or, originally, as Carbury's improved force,[1][15] was an illusion spell of the figment subschool that created a simple illusory image accompanied by sound.[2] It was typically an arcane spell but was also available to clerics of deities with power over creation,[6][8] gnomes,[3][5] or illusion.[3][5]
Effects[]
The effects of this spell were similar to those of silent image, except that the figment also included sounds. The sounds, however, could not include understandable speech. The effects would last for as long as the spellkeeper concentrated on maintaining them and then faded a short time after that.[2] Spellcasters with the least amount of training or skill could create a visual illusion not larger than 7,000 cubic feet (200 cubic meters), but more powerful casters could create much larger illusions. The image could be cast at a long distance from the caster and could move within the limits of the size of the effect. As with silent image, however, the illusion contained no smell, texture, or temperature, and interaction with it could cause the figment to cease producing sensations at all, if the observer became suspicious.[16]
The sound from this spell could not be heard in the void of wildspace, since no sound could be heard in a vacuum; however, nothing prevented a caster from creating the illusion within a distant air envelope within the range of the spell.[17]
Components[]
Like several other illusionary spells, this one required a tiny amount of wool as a spell focus, in addition to somatic and verbal components.[16]
History[]
In Faerûn, the spell was invented by the Netherese arcanist Carbury in −847 DR.[15]
Known Users[]
- Heino, a gnome companion of Marcus Wands, was known to use this spell.[18]
Appendix[]
This article is incomplete. Needs stats from other editions. You can help the Forgotten Realms Wiki by providing more information. |
See Also[]
Appearances[]
- Dungeon #37, "A Wizard's Fate" • Marco Volo: Arrival • The Ruins of Undermountain II: The Deep Levels • Shackles of Blood
- Card Games
- Spellfire: Master the Magic
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 254. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 3.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
- ↑ 5.0 5.1 5.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 87–88. ISBN 0-7869-3134-5.
- ↑ 6.0 6.1 David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
- ↑ 8.0 8.1 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 272. ISBN 0-7869-3702-5.
- ↑ 9.0 9.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 142. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 95. ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 83. ISBN 0-8803-8099-3.
- ↑ Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
- ↑ 15.0 15.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.
- ↑ 16.0 16.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 279. ISBN 0-7869-2886-7.
- ↑ Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 79. ISBN 0-88038-762-9.
- ↑ Anthony Pryor (1994). Marco Volo: Arrival. (TSR, Inc.), p. 4. ISBN 1-5607-6890-8.