At its most basic, the divine intercession took form of a weaker cleric spell than miracle was, an even weaker non-cleric spell, curing another person of a magical ailment like being under a feeblemind or insanity spell, or something comparable to the aforementioned three.
By charging one's essence into the miracle spell, the deity interceded in a more dramatic fashion like sparing a community from a natural calamity or the like.
The souls of heretics were treated like the False by Kelemvor. A miracle-spell was a means by which this soul could be brought to its proper destination, to be more precise, it was a means by which the deity with the claim on the soul was made to do something about it.
A miracle spell required somatic and verbal components. Even when the aforementioned method of charging the spell with one's essence was not taken, when a spell that drained essence from somebody was duplicated, miracle drained the necessary essence from the caster.
Being able to cast miracle and doing this in ways that could not be reproduced by witnesses made someone a more good religious leader in the eyes of people.
- ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 187, 254. ISBN 0-7869-2886-7.
- ↑ Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 30.
- ↑ 3.0 3.1 3.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 254. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 47. ISBN 0-7869-3910-9.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), pp. 47, 49. ISBN 0-7869-3910-9.