Miracle was an evocation spell that called upon a deity to intercede.[1]
Effects[]
At its most basic, the divine intercession took form of a weaker cleric spell than miracle was, an even weaker non-cleric spell, curing another person of a magical ailment like being under a feeblemind or insanity spell, or something comparable to the aforementioned three.[3]
By charging one's essence into the miracle spell, the deity interceded in a more dramatic fashion like sparing a community from a natural calamity or the like.[3]
The souls of heretics were treated like the False by Kelemvor. A miracle-spell was a means by which this soul could be brought to its proper destination, to be more precise, it was a means by which the deity with the claim on the soul was made to do something about it.[4]
Components[]
A miracle spell required somatic and verbal components. Even when the aforementioned method of charging the spell with one's essence was not taken, when a spell that drained essence from somebody was duplicated, miracle drained the necessary essence from the caster.[3]
History[]
Being able to cast miracle and doing this in ways that could not be reproduced by witnesses made someone a more good religious leader in the eyes of people.[5]
Appendix[]
See Also[]
References[]
- ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 187, 254. ISBN 0-7869-2886-7.
- ↑ Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 30.
- ↑ 3.0 3.1 3.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 254. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 47. ISBN 0-7869-3910-9.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), pp. 47, 49. ISBN 0-7869-3910-9.