The mirror accepted a command word that activated or deactivated it. While active, anyone within 30 feet (9.1 meters) of the mirror capable of seeing their own reflection in it risked being trapped in one of its twelve extradimensional cells. The cells were seemingly infinite spaces covered in fog, whose occupants did not age and did not require food, water, or sleep to survive. It was possible to escape the cells by planar travel.
If more than twelve creatures became trapped by the mirror, one of the prisoners was freed at random.
It was possible to communicate with the mirror's prisoners by calling their name while gazing at the mirror. The creature appeared as a normal reflection on the mirror, and communication could proceed normally. A second command word could be used to free one of the prisoners.
Notable Mirrors of Life TrappingEdit
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 181. ISBN 978-0786965622.
- ↑ slade et al. (February 1995). Encyclopedia Magica Volume II. (TSR, Inc.), p. 729.
- ↑ 3.0 3.1 3.2 3.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 261. ISBN 0-7869-2889-1.
- ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 163. ISBN 978-0-7869-6610-3.