On average, mites grew to be 2 ft (0.61 m) tall. They had humanoid bodies with large, triangular heads sporting bat-like ears and a long hooked nose. There was a bony ridge down the center of their skulls and they often grew goatees. Their skin was hairless and warty, varying in color from light grey to bright violet.
Many mites were known to wear filthy rags that they had stolen from their previous victims. Their voices were high-pitched and twittery, conveying only the simplest of ideas to each other.
Mites were known to be quite mischievous and curious creatures, with a penchant for waylaying adventurers solely for the purposes of profit and their own enjoyment. They delighted in causing minor having and playing irrational pranks. They generally did not attack openly. They aimed only to kill if threatened with direct violence.
The eyes of these creatures were well adapted to underground habitats, being capable of seeing in areas of total darkness from a range of up to 60 feet (18 meters). In addition, their bodies emanated a vexing presence that made other creatures become irritable and more easily frustrated to the point of violence. Simple tasks became increasingly difficult and overwhelming, filling them with a sense of frustration that needed to be given an outlet in the form of destruction and violence.
Beyond these supernatural abilities, mites were deftly experienced in burrowing and climbing.
Much like their cousins the jermlaine, mites relied upon a variety of traps - including pit traps, trap doors, trip wires, and nets - to immobilize their enemies before swarming upon them and beating them with weighted clubs. The bodies of their unconscious victims were then bundled off before help could arrive, binding their head and feet, and dragging them into their lair. The mites would proceed to chatter with and tease their victims for a period of one to four days. Once they grew bored of a victim, they would strip them of all possessions and drop the victim somewhere that would cause them great discomfort or embarrassment.
Whenever creatures became so irritated with an event or situation that they lashed out in violence, a mite was likely to arise from their frustration. In such circumstances a creature experienced strange dreams the next time they slept, then they sleepwalked to the nearest tree or other large plant and dug a small hole. The creature would then scream into this depression and refill the hole, feeling strangely refreshed when they awoke. On the night of the next new, the place where that small hole was dug would stir and a pack of mites would emerge from it.
Mites sought out cave warrens or dungeons, where they would build interconnected networks of narrow tunnels that wrapped around pre-existing passages and corridors. From inside them they watched the comings and goings of other creatures or adventurers. They would set traps in those main corridors in anticipation of them and their foot steps could often be heard. These tunnels had many entrances to the dungeon they were built around, but were all incredibly tiny to human-sized creatures and hidden by carefully placed stones.
Deep inside mite tunnel systems was always a single, large chamber with a low-ceiling. This was the throne room and living quarters of their kings. These chambers were quite filthy and stolen belongings were typically strewn about them, including armor, clothes, weapons, and coins.
Mites originated in the Feywild. On the Prime Material plane, they typically inhabited subterranean areas. On the surface, they could be found in the Cloak Wood and within areas of the Old Elven Court. Underground they lived in the Upperdark. There their lairs were built along major trade routes, allowing them to prey upon unwary travelers.
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