Mithral, also spelled mithril and known as truemetal among the dwarves, was a precious metal produced from ore found in the Underdark as well as mountain ranges in certain areas of Faerûn such as the Sword Coast North.
Mithral ore appeared as a silver-and-black mineral in its natural form, and became a shining silvery-blue when it forged.
Mithral was produced through a process similar to that of steel-smelting.
Whenever a magical spell or spell-like ability struck an item forged from mithral the results were somewhat unpredictable. Seemingly half the time this occurred, the individual in possession of the mithral item became partially and temporarily protected from magic's harmful effects.
Items cast from mithral weighed only half as much as similar items forged from steel. Since pieces of armor made from this valuable metal were very light, they allowed the wearer to make better use of their natural agility and were less restrictive on spellcasting.
Rumors and legendsEdit
Among some bardic circles it was said that mithral combined with steel could create adamantine, but according to dwarves this claim was laughable. It was believed by some that dwarves simply did not wish to perform this difficult feat of metallurgy for anyone outside their race, unless they possessed an exceptionally good reason.
- ↑ 1.0 1.1 Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 164. ISBN 0-9356-9602-4.
- ↑ 2.0 2.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 43. ISBN 0880383992.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 57. ISBN 0-7869-0446-1.
- ↑ 4.0 4.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 182. ISBN 978-0786965622.
- ↑ 5.0 5.1 5.2 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 180. ISBN 0-7869-1964-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 284. ISBN 0-7869-2889-1.