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Moloch was once an archdevil in the Nine Hells that served as Baalzebul's viceroy in Malbolge before being exiled after the Reckoning.[5] Though formerly the greatest duke of Hell,[2] he was untrusted by his masters and betrayed by his subjects in a devious coup, after which the hated governor plotted his resurgence.[5][6]

Moloch obsesses over power he lost rather than power he could gain elsewhere in the planes. What a pity he so wastes his potential.
— Mordenkainen[4]

Description

Standing over 14.5 ft (4.42 m) tall, Moloch had a powerful, almost square physique. His short arms and legs were especially thick and ended in enormous hands and feet that were both cubic and clawed.[3] He had reddish orange skin and a bestial visage, his huge, horned head hosting fiery, slanting, unblinking eyes and a salivating, gaped mouth filled with shark-like teeth.[3][5]

Personality

As a soldier, Moloch was a dauntless foe that struck fear into the hearts of tanar'ri hordes with just a mention of his name. He was known for his unending hatred of his opposition[5] and his malice wasn't halted by his rise to power nor tempered by the nature of his victims. Gleefully, he tortured and disfigured other devils in a variety of creative ways with cruelty rivaling that of Baalzebul.[1][2] Being deposed did nothing to stem his ambition and the prideful devil had no qualms about using deception and confusion to return to power.[1]

Powers

Moloch was a devil of incredibly physical strength that grabbed and crushed his enemies with his massive hands,[3] if he didn't rend them to pieces with hellfire-swathed claws,[4][5] before viciously biting into them.[3] He also possessed regenerative abilities and was difficult to permanently harm without using silver or good-aligned weapons or radiant energy.[4][5] Every so often, typically used to even odds when he was outnumbered, he could exhale in a 30 ft (9.1 m) wide area, causing almost every being within it to be gripped with such devastating despair and panic that they immediately dropped their weapons and fled as fast as they could until Moloch was out of sight.[3][4][5]

Moloch was a wide retinue of spell-like abilities for a variety of purposes some for negotiation and others for combat, often using tactics he learned from the demonic menace. Though he lacked wealth he could use spells like permanent or major image to conjure the appearance of riches, and could disguise himself, even to look substantially smaller, using alter self. Spells like suggestion could be used to compel people to work for him and he could otherwise manipulate minds with spells like confusion and geas.[4][5] He was believed to have the ability to speak all languages and could use magic to understand written word.[3][4][5]

On the offensive side, he also had many fire-based spell-like abilities such as pyrotechnics, produce flame and a powerful version of burning hands.[3][4] He was known to create walls of fire to cut off his foes before blasting them with a greater fireburst when they got close, and he also could produce a flame strike once per day. Similar he could also use a symbol of stunning and blasphemy once per day, the unholy word being something he normally used to deal with weaker adversaries.[5] Other nefarious powers of his included the spell-like abilities of fly, animate dead, greater teleport, detect magic and stinking cloud,[3][4][5] the natural generation of electric discharges,[7] and the power, even after being exiled, to summon a small group of cornugons.[3][5]

Possessions

Archdevilmoloch

Moloch wielding his scourge

Though Moloch was eventually left with few physical possessions, he did still possess his scourge, a six-tailed whip[3] composed of an alloy known as dajavva, a flexible, light green-grey substance forged from a combination of iron and a metal exclusive to Hell called arjale.[7] Moloch could deliver shocking strikes through the whip,[4] although the whip itself had no power, and he could decide how powerful each strike was, fully recharging his power every minute that passed. Moloch's scourge was greatly feared by weaker devils since ordinarily devils had little to no resistance against electricity.[3]

Moloch was also known to have another scourge that ended in four pliable strands of metals and which burst into pale blue flames when swung.[5]

Realm

Technically speaking, Moloch's realm of Malbolge was ruled over by Baalzebul, the Archduke of Maladomini, during the time of his reign. Moloch was an archdevil only in the sense that he ruled a layer of Hell, but did so as a representative of the Lord of the Flies. Asmodeus had allowed Baalzebul to rule both planes but had him do so through the Grand Duke, knowing that the two aspiring conspirators would keep each other busy trying to maintain personal control over Malbolge.[2][5]

This raised the question of why either of them wanted Malbolge, since under Moloch's control it was a lifeless wasteland,[2] an ashy pile of broken black crags hundreds of miles thick as if angular, city-sized building blocks had collapsed into a shifting heap.[2][8] Because it was steep and unstable, it was easy to misstep and fall into holes filled with obsidian shards while climbing and descending the surface.[1][8] On the other hand, there were also huge caves and caverns, as well as twisting tunnels and sharp-cornered passages due to the plane essentially being a giant mound of debris.[2][8]

The wreckage was filled with volcanically active pits that brimming with fire[2][7] and floated on an infinite sea of bubbling lava that expelled smoke and stinking clouds of toxic green-gray gases. The sky was filled with blood-red steam clouds and the expulsions from below filled the hot, choking air above with the stench of burning.[1][2][8] Despite being the only thing protecting travelers from the magma deep below, the ground was still scorching hot, igniting anything flammable if it stayed on the ground for a few minutes or got on and off of it so quickly, such as the soles of shoes, that it made no difference.[2]

Society

During Moloch's reign he had no permanent home, a mandate of Baalzebul to keep him from resting undisturbed, but he dwelt within the great Copper Fortresses that laid across the realm. Though there may have been more,[2][8] at least thirteen grand citadels of bronze were kept in Malbolge, each used for Moloch to keep prisoners and indulge his vices and each dedicated to a different kind of wickedness. For example, one stronghold contained vats of molten gold in which Moloch would dip his victims before setting them in niches, allowing him to later look upon the hundreds of agonized expressions in a great gallery of preserved pain.[1]

However, most of the citadels were plundered and ruined during the Reckoning and went through worse with the rise of the other Lords of the Sixth. The remaining structures fell into disrepair under the Hag Countess's dominion,[1] the constant rocky avalanches creating stresses in the bronze and her surprise inspections more than once ending in the inhabitants being killed and the stronghold being razed.[9][10] Under Glasya's reign, only one fortress, the half-melted, gold-dipping facility now known as Slag, remained standing as a monument to what she overcame,[1] and the future denizens of Malbolge were left to reside in the crumbling remnants of Moloch's authority.[11]

That wasn't to say however that Moloch's authority was particularly appreciated.[2] During Moloch's reign Malbolge was a noisy realm inhabited by ceaselessly moving armies of hell hounds and devils,[2][12] particularly lemures and cornugons although spinagons, osyluths and amnizus were occasionally present. Horned devils constantly patrolled in pairs and they always brought intruders to the greatest available authority figure, sometimes Baalzebul during his visits, for torture and interrogation, with few escaping and fewer living for very long. If the cornugons failed, they were likely to be tormented in the place of the intruders, and thus laid a key element of Moloch's reign, the utter hatred a majority of his servants held for him. The combined abuse of Baalzebul and Moloch was felt by all denizens of Malbolge to the point where at least 40% of the lesser devils were disabled in some way, such as by missing a limb, and over half of the lesser devil population would be in support of active rebellion if it seemed likely to succeed.[2]

Activities

Stripped of his title, robbed of power, and bereft of most possessions, Moloch had repeatedly failed to retake his throne yet still spent most of his time plotting ways to regain his lost power. Eventually he was cursed so that he would be demoted into an imp upon entering Hell and only return to normal after leaving, so he was occasionally found scheming in his home plane and otherwise wandered the planes trying to find some magical method to return to his former glory. It was said that he was trying once again to rebuild an army, this time by recruiting yugoloths he found in Sigil, but since he was destitute he offered knowledge of the multiverse to mortals he encountered in exchange for material wealth, something he would need ludicrous quantities of to deal with daemons and enact his plan.[4]

Worshipers

Moloch 1e statue

Unwise adventurers attempting to obtain the jeweled eye from an idol of Moloch

Though Moloch once had some base of worshipers, apparently having inspired fanatical loyalty in at least some of them, it crumbled away after his defeat.[4] Many of them fled to the service of other archdevils after their master's long absence and the few fractured cults that remained were small and its members were incapable of casting spells over 3rd level.[4][5] Still, a few glorifying statues of the duke with faint remnants of power existed deep in ancient dungeons that attracted new, monstrous followers, although the crystal eyes could also attract treasure-seeking explorers.[4]

Moloch Sacred Statue

An eyeless eidolon awakened by thieves

Appendix

Appearances

Novels

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Robert J. Schwalb (December 2011). “Codex of Betrayal: Glasya, Princess of the Nine Hells”. In Steve Winter ed. Dungeon #197 (Wizards of the Coast) (197)., pp. 3–8.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Ed Greenwood (August 1983). “The Nine Hells, Part II”. In Kim Mohan ed. Dragon #76 (TSR, Inc.), pp. 22–23.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc). ISBN 0-88038-031-4.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 176–177, 193–194. ISBN 978-0786966240.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 Robert J. Schwalb (October 2007). “Infernal Aristocracy: The Dukes of Hell”. In Chris Youngs ed. Dragon #360 (Wizards of the Coast), pp. 41–43.
  6. Brian R. James (November 2007). “Infernal Aristocracy: The Dukes of Hell, Part II”. In Chris Youngs ed. Dragon #361 (Wizards of the Coast), pp. 32–35.
  7. 7.0 7.1 7.2 Ed Greenwood (November 1984). “Nine Hells revisited”. In Kim Mohan ed. Dragon #91 (TSR, Inc.), pp. 26–27, 29–30.
  8. 8.0 8.1 8.2 8.3 8.4 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 109, 111. ISBN 0880383992.
  9. Chris Pramas (November 1999). Guide to Hell. Edited by Kim Mohan. (TSR, Inc.), pp. 33–34, 42–44. ISBN 978-0786914319.
  10. Colin McComb (November 1995). “The Lords of the Nine”. In Pierce Watters ed. Dragon #223 (TSR, Inc.), p. 16.
  11. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 65. ISBN 978-0786965622.
  12. Monte Cook (October 2002). Book of Vile Darkness. Edited by David Noonan, Penny Williams. (Wizards of the Coast), p. 157. ISBN 0-7869-3136-1.

Connections

The Lords of the Nine
Asmodeus
The Archdevils
BaalzebulBelialDispaterFiernaGlasyaLevistusMammonMephistophelesZariel
Other Unique Devils
BelGargauthGeryonMalagardMolochTiamat
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