Monster zombie was a general term for zombies created from the corpses of large humanoid creatures, such as bugbears and giants.[2]
Behavior[]
Monster zombies were capable of obeying simple commands or following instructions, but they could only be a few words in length.[2]
Abilities[]
Much like other zombies, these creatures were impervious to harm from cold-based spells and abilities. They were also immune to the charm, hold, sleep effects and death magic. They were vulnerable to holy water and turned by clerics as if they were ghasts.[2]
Variants[]
- Death shark
- Though not created from the body of a humanoid, these undead sharks were considered to be a form of monster zombie.[3]
- Ogre zombie
- Zombies created from the corpses of ogres.[4][5][6]
History[]
Around 1358 DR, bands of monster zombies patrolled within the ruins of Dekanter.[7]
Some time prior to 1363 DR, the wizard Narthindlar set a monster zombie bear in Lemontree Alley to act as a guardian over its lemon trees.[8]
In the mid-14th century DR, it was not uncommon to find monster zombies within the Starwood.[9]
Ecology[]
Monster zombies were typically created by evil-aligned clerics and magic-users.[2] Around one to eight of them could be conjured by casting undead summoning III,[10] most commonly conjuring an ogre zombie.[5]
Habitats[]
Beyond the Prime Material plane, this type of undead could be found in the Domains of Dread.[11]
Notable Monster Zombies[]
- The wizard Amelior Amanitas owned a copper flask that could unleash a pair of fanatically loyal ogre berserkers to fight for him. If they died, the ogres would reanimate as monster zombies and continue fighting.[6]
- A skull-headed, monster zombie ettin was one of the many undead creatures that guarded Cryptkey Facilitations in Skullport.[12]
Rumors & Legends[]
Around the 14th century DR, monster zombies were said to likely reside within the demilich Histokle Rireetha's manor in Hawkgarth.[13]
Appendix[]
Appearances[]
Adventures
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 373. ISBN 1-5607-6619-0.
- ↑ 2.0 2.1 2.2 2.3 2.4 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 131. ISBN 0-88038-031-4.
- ↑ Ed Greenwood (1991). “Undermountain Adventures”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 23. ISBN 1-5607-6061-3.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 316. ISBN 978-0786965614.
- ↑ 5.0 5.1 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 215. ISBN 0-7869-3702-5.
- ↑ 6.0 6.1 Jennell Jaquays (February 1988). The Shattered Statue. Edited by Steve Perrin. (TSR, Inc.), p. 4. ISBN 0-88038-498-0.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 44. ISBN 0-88038-593-6.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 43. ISBN 1-56076-335-3.
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 10. ISBN 1-5607-6917-3.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 73. ISBN 0-7869-0709-6.
- ↑ William W. Connors (1996). Monstrous Compendium - Ravenloft Appendices I & II. (TSR, Inc.), p. 71. ISBN 0786903929.
- ↑ Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 42. ISBN 0-7869-1348-7.
- ↑ Ed Greenwood (September 1996). “Elminster's Everwinking Eye: The Border Kingdoms: Hawkgarth”. In Jeff Quick ed. Polyhedron #124 (TSR, Inc.), p. 6.