Monstrous scorpions or giant scorpions were a breed of arachnids known for their poisonous stingers. They were found in a variety of climates, but are most numerous in deserts.
Description[edit | edit source]
Giant scorpions are the size of horses. They were perfectly content with attacking whatever prey was smaller than themselves, including humans.
Combat[edit | edit source]
Scorpions were active hunters. They tracked their prey with their keen senses and then grasped it with their scissor-like pincers. Once in the scorpion's grasp, the prey was stung repeatedly until it stopped moving. It was then consumed by the arachnid, whether or not it was still living.
Ecology[edit | edit source]
Habitats[edit | edit source]
Scorpions lived in underground burrows. As such, giant scorpions were often encountered in underground ruins or crypts.
Uses[edit | edit source]
Some races were known to use their chitin to construct armor.
Relationships[edit | edit source]
Monstrous scorpions were known to be used by members of the Refuge Bay Trading Company of Chult. These scorpions were either trained or magically bound to a representative, both as defenders and enforcers. One of these representatives with a giant scorpion could be found in Baldur's Gate docks circa 1360 DR. The scorpion served as hands of his master, as he lost one hand as punishment, and the other was paralyzed in a fist. The monstrous scorpion was also a reminder and overseer of that Refuge Bay Trading Company to ensure he never stole from them again.
Rumors & Legends[edit | edit source]
- In the land of Anauroch, many Bedine told tales around campfires of epic battles between these creatures and giant spiders. Such tales were rooted in observed facts and had morals, though ulugarr typically considered them to be nothing more than legends.
Appendix[edit | edit source]
Appearances[edit | edit source]
- Baldur's Gate: Descent into Avernus • Dungeon #40: "Khamsa's Folly" • Dungeon #14: "Masqueraider" • The Ruins of Undermountain II: The Deep Levels • The Twilight Tomb • Tomb of Annihilation
- The Ring of Winter
- Video Games
- Icewind Dale • Pool of Radiance
- Board Games
- Waterdeep: Dungeon of the Mad Mage
- Organized Play & Licensed Adventures
- Blood Above, Blood Below
Further Reading[edit | edit source]
- Ruth Cooke (September 1993). “The Ecology of the Giant Scorpion”. In Roger E. Moore ed. Dragon #197 (TSR, Inc.), pp. 10–12.
[edit | edit source]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[edit | edit source]
- Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 327. ISBN 978-0786965614.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 287–288. ISBN 0-7869-2893-X.
- Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 309. ISBN 1-5607-6619-0.
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-9356-9600-8.
- James Lowder (November 1992). The Ring of Winter. (TSR, Inc), chap. 2, p. 45. ISBN 978-1560763307.
- James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 8–9. ISBN 1-5607-6917-3.
- Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 49. ISBN 0-8803-8539-1.
- David Cook (1990). The Horde (Volume II). (TSR, Inc), p. 125. ISBN 978-0880388689.
- Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 5. ISBN 1-56076-764-X.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-2875-1.