Monstrous scorpions or giant scorpions were a breed of arachnids known for their venomous stingers. They were found in warm deserts.[2]
Description[]
Combat[]
Ecology[]
Habitats[]
On the continent of Faerûn, giant scorpions could be found in the Anauroch desert,[6] the Calim Desert,[7] the Raurin Desert, and the Quoya Desert.[8] They could also be found in the jungles of Chult, including a rare subspecies known as venomtail scorpions, whose poison was highly sought after by local hunters.[9]
Uses[]
In Zakhara, the Wind of Fate often applied venom from giant scorpions to their blowgun darts.[10]
Some races were known to use their chitin to construct armor.[11]
Relationships[]
Monstrous scorpions were known to be used by members of the Refuge Bay Trading Company of Chult. These scorpions were either trained or magically bound to a representative, both as defenders and enforcers. One of these representatives with a giant scorpion could be found in Baldur's Gate docks circa 1360 DR. The scorpion served as hands of his master, as he lost one hand as punishment, and the other was paralyzed in a fist. The monstrous scorpion was also a reminder and overseer of that Refuge Bay Trading Company to ensure he never stole from them again.[5]
Rumors & Legends[]
- In the land of Anauroch, many Bedine told tales around campfires of epic battles between these creatures and giant spiders. Such tales were rooted in observed facts and had morals, though ulugarr typically considered them to be nothing more than legends.[6]
Trivia[]
Unlike some giant arachnid species, such as the less widespread solifugid and uropygus, monstrous scorpions were not considered to be spiderkind.[12]
Appendix[]
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Appearances[]
Adventures
Novels & Short Stories
Video Games
Board Games
Card Games
Organized Play & Licensed Adventures
Gallery[]
Further Reading[]
- Ruth Cooke (September 1993). “The Ecology of the Giant Scorpion”. In Roger E. Moore ed. Dragon #197 (TSR, Inc.), pp. 10–12.
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 327. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 2.3 2.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 287–288. ISBN 0-7869-2893-X.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 309. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-935696-00-8.
- ↑ 5.0 5.1 James Lowder (November 1992). The Ring of Winter. (TSR, Inc), chap. 2, p. 45. ISBN 978-1560763307.
- ↑ 6.0 6.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 8–9. ISBN 1-5607-6917-3.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 49. ISBN 0-8803-8539-1.
- ↑ David Cook (August 1990). “Volume II”. In Steve Winter ed. The Horde (TSR, Inc.), p. 125. ISBN 0-88038-868-4.
- ↑ Cryptic Studios (July 2017). Neverwinter: Tomb of Annihilation. Perfect World Entertainment.
- ↑ Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 5. ISBN 1-56076-764-X.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-2875-1.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 160. ISBN 0-7869-3654-1.