Monstrous scorpions or giant scorpions were a breed of arachnids known for their poisonous stingers. They were found in a variety of climates, but are most numerous in deserts.
Giant scorpions are the size of horses. They were perfectly content with attacking whatever prey was smaller than themselves, including humans.
Scorpions were active hunters. They tracked their prey with their keen senses and then grasped it with their scissor-like pincers. Once in the scorpion's grasp, the prey was stung repeatedly until it stopped moving. It was then consumed by the arachnid, whether or not it was still living.
Scorpions lived in underground burrows. As such, giant scorpions were often encountered in underground ruins or crypts.
Some races were known to use their chitin to construct armor.
- Baldur's Gate: Descent into Avernus • Dungeon #40: "Khamsa's Folly" • Dungeon #14: "Masqueraider" • The Ruins of Undermountain II: The Deep Levels • The Twilight Tomb • Tomb of Annihilation
- Board Games
- Waterdeep: Dungeon of the Mad Mage
- Organized Play & Licensed Adventures
- Blood Above, Blood Below
- Video Games
- Icewind Dale • Pool of Radiance
- Ruth Cooke (September 1993). “The Ecology of the Giant Scorpion”. In Roger E. Moore ed. Dragon #197 (TSR, Inc.), pp. 10–12.
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- ↑ 1.0 1.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 327. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 2.3 2.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 287–288. ISBN 0-7869-2893-X.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 309. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-9356-9600-8.
- ↑ Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 5. ISBN 1-56076-764-X.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-2875-1.