Moonbeam was an evocation spell that created a movable beam of light that penetrated darkness and forced lycanthropes to change shape.[5]
Effects[]
The moonbeam was cone-shaped and originated from the caster's hand. Once each minute of the spell's duration, the caster could choose a different direction in which to point the beam. It was the intensity of the full moon and any lycanthropes caught in the cone of moonlight would involuntarily change into their animal form unless they could muster the will to prevent it. Likewise, were-creatures in the moonlit area already in animal form had to exert willpower to change back.[5]
Darkness spells of higher level blocked moonbeam but those of equal or lower level did not. Unlike light spells, moonbeam did not dispel or counter magical darkness of equal or lower level.[5]
Components[]
Verbal and somatic components were required. The divine version worked off the caster's holy symbol or divine focus, while the arcane version required a pinch of white powder.[5] After the Second Sundering, the spell required as materials a piece of opalescent feldspar and seeds of any moonseed plant.[1]
Notable Users[]
- Cegilune's avatar was capable of casting moonbeam during a fullmoon, though her variant of the spell affected creatures like a symbol of insanity.[6]
Appendix[]
Appearances[]
Novels & Short Stories
Video Games
Board Games
Miniatures
Organized Play & Licensed Adventures
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Moonbeam article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 87, 208, 261. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 34. ISBN 978-0786967025.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 48, 73. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 61, 88, 94. ISBN 0-7869-3134-5.
- ↑ 5.0 5.1 5.2 5.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 73. ISBN 0-7869-1836-5.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 111. ISBN 1-5607-6362-0.