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The Moonwood was a large forest north of Silverymoon in the Silver Marches.[1] By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.[4][5]


The Moonwood was located between Silverymoon and Mithral Hall and was bound by the River Surbrin to the west and the River Redrun to the northeast. Directly to the north of the Moonwood was the Druarwood; across the Redrun were the Night Trees forest groves and, beyond them, the Cold Wood.[6] It was one of the woodlands that were collectively called the Moonwoods by some local folk.[7]

By the mid–15th century DR, these four woods had grown together and became known as Glimmerwood.[4]


The Moonwood was dominated by evergreens, shadowtops, and duskwoods.[3]


Although the Moonwood was known to be free of orcs and other goblinkind, orc tribes frequently raided the outer edges of the forest for lumber.[citation needed] The forest was known to be the haunt of many lycanthropes, primarily in the northern reaches. Many of these lycanthropes were members of the People of the Black Blood, while others were members of the Eldreth Veluuthra.[1] As of 1374 DR, the two organizations often clashed, and the greater number and superior organization of the People of the Black Blood meant the odds were in their favor.[8]

The southern section of the Moonwood was home to small bands of moon elves.[3] Druids also resided in the Moonwood, and were known for crafting amber acorn necklaces, which could summon powerful allies of nature.[9]

Notable locations[]

Temples and shrines[]


Other locations[]

Notable inhabitants[]




SojournThe Lone DrowThe Two SwordsThe Orc King
Video Games
Referenced only
Baldur's Gate


  1. 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1836-5.
  2. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 210. ISBN 1-5607-6678-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 11. ISBN 0-7869-2835-2.
  4. 4.0 4.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4924-3.
  5. R.A. Salvatore (October 2007). The Orc King. (Wizards of the Coast), p. ??. ISBN 0-7869-4340-8.
  6. 6.0 6.1 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), pp. 138–139. ISBN 0-7869-4915-5.
  7. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 60. ISBN 0-7869-0391-0.
  8. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 79. ISBN 0-7869-3692-4.
  9. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 125. ISBN 0-7869-3923-0.
  10. R.A. Salvatore (July 2003). The Thousand Orcs. (Wizards of the Coast), p. 144. ISBN 978-0786929801.
  11. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 79. ISBN 0-7869-2835-2.
  12. Shawn Merwin, Steve Townshend and James Wyatt (August 2012). War of Everlasting Darkness. (Wizards of the Coast), p. 10.
  13. 13.0 13.1 13.2 R.A. Salvatore (June 2004). The Lone Drow. (Wizards of the Coast). ISBN 978-0786932283.
  14. 14.0 14.1 14.2 R.A. Salvatore (July 2008). The Orc King. (Wizards of the Coast). ISBN 978-0786950461.