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Moray was the western most settlement of the Ffolk and the most wild of the southern Moonshae Isles.[3][4][5][6][7] By the Year of the Ageless One, 1479 DR, the Black Blood Tribe of lycanthropes controlled most of the island.[8]

Notable Locations[]

Breasal Marsh[]

A marsh home to Lizardfolk.[9]

Caer Moray[]

This small port village of 1,500 was one of the few remaining outposts of humanity on Moray.[9]

Dennin's Delve[]

A ruined dwarven stronghold that contained an inactive portal to Alaron isle.[10]

Dynnegall[]

This small village on the edge of Lac Dynnegall was known primarily as a place to harvest peat.[9]

Kork[]

A village on the eastern shore of Moray, the population was supported by Amn. The village was too far from the island's moonwells to attract much attention from the Black Blood Tribe.[10]

Farview[]

A village protected by Northlanders, It lies on the edge of the Shannyth Forest. This forest provides lots of wood for the Storm Maiden to build her ships.[9]

History[]

In the mid–14th century, Elminster Aumar travelled to the isle of Moray. Here, he and King Dagdar successfully hunted red deer with a pack of dogs. After this, the two heard the echoing cries of the maiden of Highpeak, and the king told the sage of her legend. During his time here, he also visited Moray-town, and then left on a trader's galleon.[11]

As of the late 1400s, the southern half of the Moray was under the influence of the Black Blood tribe, a sect of the People of the Black Blood.[12]

Geography[]

Moray lay to the south of Norland, west of Gwynneth, and north of Flamsterd.[13]

Appendix[]

Appearances[]

Novels
The Rose of Sarifal

References[]

  1. Map included in Paulina Claiborne (May 2012). The Rose of Sarifal. (Wizards of the Coast). ISBN 0786930268.
  2. 2.0 2.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4924-3.
  3. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 39. ISBN 0-88038-494-8.
  4. Douglas Niles (November 1987). Moonshae (Map). Edited by Mike Breault. (TSR, Inc.). ISBN 0-88038-494-8.
  5. Cover map of the Moonshae Isles. included in Ed Greenwood (1991). Halls of the High King. (TSR, Inc).
  6. Map included in Douglas Niles (April 1988). Black Wizards. (TSR, Inc.). ISBN 0-88038-563-4.
  7. Map included in Douglas Niles (February 1989). Darkwell. (TSR, Inc.). ISBN 0-88038-717-3.
  8. Shawn Merwin (November 2011). “Backdrop: Moonshae Isles”. In Steve Winter ed. Dungeon #196 (Wizards of the Coast) (196)., p. 13. Archived from the original on 2015-11-03.
  9. 9.0 9.1 9.2 9.3 Shawn Merwin (November 2011). “Backdrop: Moonshae Isles”. In Steve Winter ed. Dungeon #196 (Wizards of the Coast) (196)., p. 19. Archived from the original on 2015-11-03.
  10. 10.0 10.1 Shawn Merwin (November 2011). “Backdrop: Moonshae Isles”. In Steve Winter ed. Dungeon #196 (Wizards of the Coast) (196)., p. 20. Archived from the original on 2015-11-03.
  11. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 41. ISBN 0-88038-494-8.
  12. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4924-3.
  13. Shawn Merwin (November 2011). “Backdrop: Moonshae Isles”. In Steve Winter ed. Dungeon #196 (Wizards of the Coast) (196)., p. 16. Archived from the original on 2015-11-03.
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