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Morganth the Mysterious was an adventuring wizard in the mid-late 14th century DR.[1]

Description[]

Though he was white-bearded, Morganth had very youthful-looking features.[1]

Abilities[]

Morganth was quite brilliant.[1]

Possessions[]

Of note, he was armed with a quarterstaff and a dagger.[1]

Activities[]

He was an adventurer.[1]

Relationships[]

Morganth had studied alongside Sethel, a local scribe, and was in good standing with Netheril, a local wizard.[2]

The adventuring party he was a part of in Freedale included him alongside Beldar, Delvar Ironfist, Silverleaf Halfmoon, Slinker, and Lordan.[1]

History[]

Many years before the mid-to-late 1360s DR, Morganth had studied alongside Sethel, a scribe that also settled in Freedale.[2]

Morganth the Mysterious was part of an adventuring group in Freedale that may have rescued Taran Goldenstar, recovered the Orb of dragonkind, faced Gunter Weiss in Harrow Hill, and perhaps explored Azazabus' dungeon under Mount Dread. He had previously purchased spells from the local wizard, Netheril.[1]

Appendix[]

Notes[]

  1. Some of the art for Morganth is very similar to the art for Netheril. It is assumed that Netheril is the bald one with glasses.

Background[]

Morganth the Mysterious is one of the sample adventurers provided for play with Introduction to Advanced Dungeons & Dragons. An identical sheet was introduced in First Quest. In both sheets, Dragonlance art by Larry Elmore is reused to illustrate Morganth; inside the book itself, the illustrations for Quest are drawn by Jeff Butler, and by Walter Velez in Introduction.

References[]