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The Morndinsamman[2] (a dwarven term meaning "shield brothers on high" or "high dwarves") or Moradinsamman.[3] was the group name of the dwarven pantheon.[2]

Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard[4]

Base of Operations[]

The majority of the Morndinsamman resided in Dwarfhome (when it was still located on Mount Celestia) under the leadership of Moradin, creator of the dwarves. Duerra and Laduguer lived in Hammergrim, having been exiled by Moradin.[5][6]

History[]

In 1383 DR, Moradin led the Morndinsamman on a crusade against the dark powers of Hammergrim, slaying Duerra and Laduguer, but at the cost of Gorm and Haela.[7]

As of 1479 DR, Moradin, Berronar, Clangeddin, Dugmaren, Dumathoin, Marthammor, Sharindlar, Thard, and Vergadain remained in Dwarfhome as part of the Morndinsamman.[8][9] Abbathor was serving Bane as an exarch in Banehold[10]

Following the Second Sundering, by the end of the 15th century DR, thirteen of the Morndinsamman deities appeared to have been restored to their portfolios as they were before the Time of Troubles of 1358 DR and the Spellplague of 1385 DR; the exception was Thard Harr, whose status at the time was unknown. The exact circumstances of their return are unclear.[11][1]

Members[]

The gods of the Morndinsamman were:[1][12][13]

  • Moradin, greater god and chief among the Morndinsamman; he was the god of creation and crafts, and the dwarven race as a whole.
  • Berronar Truesilver, intermediate goddess of hearth and home; consort of Moradin and matriarch of the dwarven pantheon.
  • Dumathoin, intermediate god of mining, gems, and underground exploration.
  • Sharindlar, intermediate goddess of fertility, romantic love, and healing.
  • Clangeddin Silverbeard, god of battle, valor, and honor in combat.
  • Vergadain, god of trade, wealth, negotiation, luck, trickery, and chance.
  • Dugmaren Brightmantle, god of scholarship, discovery, and invention.
  • Gorm Gulthyn, god of vigilance, defense, and protection.
  • Haela Brightaxe, goddess of luck and battle.
  • Marthammor Duin, god of wanderers.
  • Thard Harr, god of survival, hunting, and nature.
  • Abbathor, god of greed.
  • Hanseath, god of war, carousing, alcohol.
  • Tharmekhûl, demipower of the forge and molten rock, as well as war to a minor degree.

Although typically counted as part of the Morndinsamman, the two duergar deities had been banished by Moradin, making them members-in-exile (in contrast to the drow deities, who were no longer considered part of the Seldarine at all):[14]

  • Laduguer, god of weapons-crafting, magic, and the duergar.
  • Deep Duerra, the daughter of Laduguer and goddess of conquest, expansion, and psionics.

Occasionally associated to the Morndinsamman, but also exiled from it, was the derro god Diirinka, an intermediate god of magic, knowledge, and cruelty, as well as his mad twin brother, Diinkarazan.[15] He was considered to be the son of Moradin and Berronar; however, details are scarce.[16]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 22, 104–105. ISBN 978-0-7869-6580-9.
  2. 2.0 2.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 115. ISBN 0-7869-2759-3.
  3. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 75. ISBN 978-0-7869-4924-3.
  4. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 72. ISBN 978-0786966240.
  5. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 150–151. ISBN 0-7869-3134-5.
  6. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 117–122. ISBN 0-7869-2759-3.
  7. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  8. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 81. ISBN 978-0-7869-4924-3.
  9. Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. (Wizards of the Coast), p. 138. ISBN 978-0-7869-4982-3.
  10. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 62. ISBN 978-0-7869-4924-3.
  11. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 20. ISBN 978-0-7869-6580-9.
  12. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 73. ISBN 978-0786966240.
  13. David Noonan, Jesse Decker, Michelle Lyons (August 2004). Races of Stone. (Wizards of the Coast), pp. 17–21. ISBN 0-7869-3278-3.
  14. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 41. ISBN 0-7869-1239-1.
  15. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), pp. 59–60, 65. ISBN 1-5607-6362-0.
  16. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 78. ISBN 0-7869-1239-1.

Connections[]

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