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Morning stars (also "morningstar") were a simple type of one-handed melee weapon.[4]

Description[]

Morningstars were very similar to a spiked club, but with refinements. Their shafts were usually made of wood and longer than a heavy mace. Their heads were typically round and covered in metal set. Around twenty spikes were set into this metal, radiating like a star, with the biggest spike extending straight from the top.[4]

History[]

Morningstars first became available in the Netheril Empire in 1354 NY (−2505 DR).[7]

Notable Owners[]

Individuals[]

Races & Sentient Creatures[]

Trivia[]

A number of locations in the Realms were named after morningstars. These included the temple Morningstar Haven in Westgate,[12] the village of Morningstar Hollows,[13] and the road Morningstar Way in Waterdeep.[14]

Some people in the Realms bore "Morningstar" as a surname, such as Shay Morningstar[15] and Thurd Morningstar.[16]

In the Roll of Years, the year 1350 DR bore the name "Year of the Morningstar".[17]

Appendix[]

See Also[]

Gallery[]

Appearances[]

Adventures

Novels & Short Stories

Gamebooks

Video Games

Card Games

Organized Play & Licensed Adventures

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  2. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 35, 37. ISBN 0-9356-9601-6.
  3. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
  4. 4.0 4.1 4.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 116, 119. ISBN 0-7869-2886-7.
  5. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 218. ISBN 0-7869-4867-1.
  6. Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 21. ISBN 978-0-7869-5744-6.
  7. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 31. ISBN 0-7869-0437-2.
  8. R.A. Salvatore (September 2014). Rise of the King. (Wizards of the Coast), p. 315. ISBN 0-7869-6515-0.
  9. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 124. ISBN 0-7869-3272-4.
  10. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 137. ISBN 0-7869-2875-1.
  11. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 142. ISBN 978-0786966011.
  12. Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), pp. 156–157. ISBN 0-7869-1627-3.
  13. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 36. ISBN 0-7869-0400-3.
  14. Map by Jason Engle included in Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast). ISBN 978-0-7869-6625-7.
  15. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  16. Pronto Games (2002). Dungeons & Dragons: Eye of the Beholder. Infogrames Entertainment.
  17. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 140. ISBN 978-0-7869-4731-7.
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