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Mount Hotenow (pronounced HOE-teh-NOW),[2] known to the ancient dwarves as Glaurimm,[1] was a volcano amid the Crags mountain range,[3] situated to the northeast of the city of Neverwinter on the Sword Coast North, deep in Neverwinter Wood. It was home to a large population of fire elementals, warming the Neverwinter River to the point where it never froze over, even in the heart of winter (hence the city's name).[4]

A shadowy reflection of Mount Hotenow also existed in the Shadowfell. Unlike its Torilian counterpart, the Mount Hotenow of the Shadowfell was always spilling rivers of lava, that flowed to the city of Evernight.[3]

Description[]

The devastated landscape of Mount Hotenow.

After its eruption, Mount Hotenow looked like a set of serrated teeth many described as a "door to the Nine Hells" (or the Elemental Chaos, according to others). A river made of pure elemental fire followed a serpentine path throughout Hotenow's interior and underneath the surrounding mountains and hills of the Crags.[3]

Geography[]

Within Mount Hotenow were largely untapped deposits of alum, nitre, and sal ammoniac.[5] Following the eruption, deposits of rare black diamonds were found in the crater's rim.[6]

Flora & Fauna[]

The volcano also had a tendency to attract creatures like fire giants and red dragons to make their homes near it.[7]

Following the Spellplague, creatures that could be found within Mount Hotenow included bloodfire oozes, fire archons,[5] fire bats, fire beetles, galeb duhrs, flamespiders,[5] geonids, magma beasts, salamanders, volcanic dragons, and xorn.[8] While on its slopes could be found elemental weevils.[5]

The slopes of Mount Hotenow following its eruption

The volcano's caldera

History[]

Since Neverwinter‘s founding, Mount Hotenow featured in the bedtime stories and urban legends of the city inhabitants as the home of fire giants, the fearsome red dragon Karrundax, and many other blazing beasts.[3]

In the Year of Knowledge Unearthed, 1451 DR, a small adventuring party rediscovered the ancient dwarven city of Gauntlgrym beneath the volcano. The party, consisting of Dahlia Sin'felle, Korvin Dor'crae, Valindra Shadowmantle, Athrogate, and Jarlaxle Baenre, made it all the way to the legendary forges. There, the latter two were betrayed by their Thayan allies, with Athrogate hypnotically forced to activate the forge. This briefly awoke the primordial Maegera, who, in a fit of rage, released a burst of energy so powerful that it forced the eruption of the volcano. The resultant earthquake and combination of smoke and lava destroyed much of Neverwinter, killing thousands.[9][10] The eruption entirely destroyed the settlement of Thundertree.[11]

Over the next few decades the Cult of Maegera led by the mad giant Gommoth emerged within Mount Hotenow,[3] attracting many of its fire-worshipping denizens. Having felt a shared "rapturous awakening" during the volcano's eruption they sought to re-awaken Maegera from her slumber once again.[12]

In the Year of the Ageless One, 1479 DR, a dwarven expedition led by Vandra Hillborn ventured into Mount Hotenow in hopes to find an entrance to Gauntlgrym.[13]

Rumors & Legends[]

Throughout recorded history there had been many legends surrounding Mount Hotenow. Some believed that it sat atop a passage to the Nine Hells or a gateway to the Elemental Chaos. Others claimed that it had a secret entrance to Gauntlgrym. And following the Spellplague, in Neverwinter and Helm's Hold there was an often-told tale that suggested anyone who dared to enter its caves was to cursed to die in a fire within one year.[3]

Notable Locations[]

The Charred Woods of Mount Hotenow.

Landmarks
  • Caverns of Karrundax, the network caverns and tunnels that wound throughout the mountain, formed around an underground earthmote claimed by the red dragon after which it was named.[12]
  • Charred Woods, the once-vibrant forest that was scorched by the volcano's eruption.[12]
  • Fiery Pit, the chasm within the lowest depths of Mount Hotenow, and the prison of one of the lost Dawn Titans.[14]
  • Heartleaf's Garden, a single surviving tree that was tended by the dryad Heartleaf.[12]
  • River of Flame, the flowing river of liquid flame found within the deepest reaches of the mountain.[3]
Settlements & Structures

Notable Inhabitants[]

Appendix[]

Behind the Scenes[]

Enow is an archaic version of the modern English word enough.[15] Hence, Hotenow may be a pun on "Hot Enough", as in the idiomatic American phrase, "Hot enough for you?"

Gallery[]

Appearances[]

Novels
Gauntlgrym
Video Games
Neverwinter Nights 2: Storm of ZehirNeverwinter (Elemental Evil, The Maze Engine)
Board Games
Dungeons & Dragons Adventure Begins

References[]

  1. 1.0 1.1 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 57. ISBN 0-88038-880-3.
  2. Ed Greenwood (2017-01-24). Ed Greenwood on Twitter. Retrieved on 2017-02-01.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 190. ISBN 0-7869-5814-6.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 176, 177. ISBN 0-7869-1836-5.
  5. 5.0 5.1 5.2 5.3 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  6. Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 121. ISBN 978-0786966905.
  7. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  8. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 135. ISBN 0-7869-5814-6.
  9. Warning: edition not specified for Gauntlgrym
  10. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 8–9. ISBN 0-7869-5814-6.
  11. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 175. ISBN 0-7869-5814-6.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  13. 13.0 13.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 191. ISBN 0-7869-5814-6.
  14. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 198. ISBN 0-7869-5814-6.
  15. Onions, C.T. (1911). A Shakespeare Glossary. Tufts University.
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