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Mourktar was an independent city-state,[5] that later became the capital of Threskel,[6] one of the Old Empires of east Faerûn. It was previously considered by many to be a part of the confederation of Chessenta, though that belief was not shared by its native residents.[1]

Government[]

Mourktar was ruled by its own king, a member of the dynasty that dated back to the 9th century DR when the city freed itself from the grip of imperialistic Unther.[1]

Despite the fact some outlanders believed Mourktar to be a vassal-state to the confederation of Chessenta, its strategic location away from other city-states effectively granted the kingdom its own independence. In fact, Mourktar exerted control over the city of Thamor, whose founders originated from the coastal city.[1]

Law & Order[]

As of the mid–14th century, the people of Mourktar still abided by the Chessentan Code of Enlil.[7]

Relations[]

Mourktar maintained an adversarial relationship with the sahuagin kingdom of Aleaxtis. They considered Mordulkin to be their rivals,[8] especially when it came to trade and commerce.[1]

Society[]

The people of Mourktar had much in common with the residents of Messemprar, the Untheric city to the south.[9]

Religion[]

Worship of Assuran, the Lord of the Three Thunders was very strong in Mourktar.[10]

Mourktar was also home to a Cult of the Dragon cell that dated back to the 11th century DR,[11] whose members served the blue dracolich Alasklerbanbastos, also known as the Great Bone Wyrm.[12] While many of these cultists operated out of the Black Lord's Cloak temple of Bane, their true alignment lay with the church of Tiamat in Unther.[13]

Trade[]

The city housed a grand port that greatly benefited the many farmers, herders, and miners of the region. Mourktar's close proximity to Bezantur in Thay and Sultim in Murghôm granted it an edge over Mordulkin in the west.[1]

Defenses[]

As of the mid–14th century DR, Mourktar maintained an army of 500 soldiers, and mobilized four times as many conscripts from the city's populace.[1]

History[]

Mourktar broke free from the rule of Unther in the Year of the Floating Petals, 823 DR.[14][15]

In the Year of the Dracorage, 1018 DR, the red dragon Tchazzar ascended divinity after the Rage of Dragons devastated the Realms. In a frantic effort to garner more power for himself, Alasklerbanbastos sought out lichdom by means of the Dragon Cult in Mourktar.[16]

During the Year of the Prince, 1357 DR, King Theris announced to his subjects that he would soon be dying. As he had no heir to whom he could bequeath his kingdom, Theris called for a grand tournament of athletic prowess at the Fields of Pryollus at the base of Mount Thulbane,[9] to determine who was worthy of Mourktar's crown.[5][3][17] While the soldier of Akanax Helyos came close to victory,[18] no clear victor arose as the winner.[9]

In truth the tournament was sabotaged by Kabbarath Telthaug, that Imperceptor of Bane that installed himself as the Regent of Mourktar until the Year of the Sword, 1365 DR, when rule of the city was forcible shared with three younger blue dragons, by decree of Alasklerbanbastos, ruler of Threskel.[9] The Great Bone Wyrm sought to consolidate power in the absence of Tchazzar, who had died during the Time of Troubles.[16] Regent Kabbarath ignored the will of the dragon-king until Mourktar was devastated by the vampiric dragon Jaxanaedegor ands several "lesser" dracoliches. The leaders of Mourktar responded with continued offerings and oblations as acts of acquiescence.[9]

During the Untheric Crusade of the 1370s DR, templars of Bane from his temple in Mourktar came to the defense of Unther, the nation form which the city had previously declared its freedom. The Black Lord's soldiers marched into Messemprar and aided in the city's defense against the onslaught of Mulhorand.[19]

Around that same time, sea trade from Mourktar was interrupted by domestic troubles in nearby Unther, pirate activity and even the monstrous sahuagin from the underground city of Vahaxtyl.[1][7][20]

Notable Locations[]

Temples

Inhabitants[]

Mourktar was home to a great many mercenaries and merchants, all of whom regularly benefited when conflicts arose in the surrounding lands.[1]

Appendix[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 55. ISBN 978-0880388214.
  2. 2.0 2.1 2.2 2.3 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 72. ISBN 0-7869-3923-0.
  3. 3.0 3.1 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 67. ISBN 978-0880388214.
  4. 4.0 4.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 39. ISBN 978-0786903849.
  5. 5.0 5.1 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 59. ISBN 978-0880388214.
  6. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 70. ISBN 0-7869-3923-0.
  7. 7.0 7.1 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 60. ISBN 978-0880388214.
  8. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 57. ISBN 978-0880388214.
  9. 9.0 9.1 9.2 9.3 9.4 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 71. ISBN 0-7869-3923-0.
  10. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 98. ISBN 0-7869-2875-1.
  11. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4731-7.
  12. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 55. ISBN 0-7869-3923-0.
  13. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 56. ISBN 0-7869-3923-0.
  14. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 5. ISBN 978-0880388214.
  15. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 62. ISBN 0-7869-3654-1.
  16. 16.0 16.1 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), pp. 45–46. ISBN 0-7869-3923-0.
  17. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 104. ISBN 978-0-7869-4731-7.
  18. Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 15. ISBN 1-56076-334-5.
  19. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 28. ISBN 0-7869-3910-9.
  20. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 7. ISBN 978-0880388214.
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