|“||Before opening a sarcophagus, light a torch.||”|
|— X the Mystic's 7th rule of dungeon survival|
A mummy is an undead creature, usually of lawful evil alignment, created from a preserved corpse that have been animated by the dark gods of the desert. These horrid creatures are often marked with symbols of the dire gods they serve. While other undead often stink of carrion, the herbs and powders used to create a mummy give off a sharp, pungent odor like that of a spice cabinet.
Mummies cause fear in the living on sight, and any creature they touch is affected by a rotting curse called mummy rot. Inhabiting great tombs or temple complexes they maintain a timeless vigil and destroying would-be grave robbers.
Mummies are the undead guardians of tombs and vaults of honored dead (such as kings or nobility of the ancient world). They patrol their homes with dedication, remaining alert for signs of tomb robbers or others who would desecrate their assigned lair.
The creation of a mummy is a long and gruesome process, involving separating the internal organs of the prepared body. The body is then wrapped in expensive linens and anointed with sacred oils. When the tomb is finally sealed, the mummy awakens in an undead state.
Mummies are granted great strength. They also carry a virulent curse that acts as a disease. This affliction – known as mummy rot – causes the flesh of its victims to rot away, leaving gruesome scars and disfiguring the unfortunate soul before finally expiring from the wasting disease.
A mummy moves with a slow, shambling gait and groans with the weight of the ages and attacks intruders without pause or mercy. They never attempt to communicate with their enemies and never retreat. An encounter with a mummy usually ends only with the destruction of one combatant or the other.
- Bog mummy: Corpses preserved through the natural action of bogs or swamps and animated through evil magic.
- Clay mummy: Unlike standard mummies, clay mummies are vulnerable to bludgeoning weapons rather than fire.
- Crawling apocalypse: A creature that resembles a giant mummified octopus.
- Greater mummy: These are mummified priests of a god who, through being imbued with dark magic, becomes a creature of the undead.
- Hunefer: These mummies of demigods whose power has not utterly departed to astral realms.
- Huecuva: Huecuva are created from divine or oath-bound creatures who have failed in their vows.
- Ice mummy: A creature that succumbs to an ice mummy's rot freezes and shatters, melting into nothing at the first thaw.
- Mummy lord: Mummy lords are often potent spellcasters. They are found as guardians of the tombs of high lords, priests, and mages.
- Resurrected mummy: These mummies are formed from the wrapped corpse of a dead body, the ashes of a dead creature, and a necromancer's stone.
- Salt mummy: Ancient corpses of humanoids preserved by being buried in salt. Salt mummies were generally very evil when they were alive.
- Swarm-shifter: These mummies appear like a normal undead until their body explodes into a swarm of smaller creatures.
- Computer Games
- Al-Qadim: The Genie's Curse
- Descent to Undermountain
- Baldur's Gate II: Enhanced Edition
- Baldur's Gate: Siege of Dragonspear
- Gateway to the Savage Frontier
- Icewind Dale: Enhanced Edition
- Neverwinter Nights
- Neverwinter Nights: Hordes of the Underdark
- Pool of Radiance
- Treasures of the Savage Frontier
- Tom Moldvay (October 1993). “Beyond the Grave”. In Roger E. Moore ed. Dragon #198 (TSR, Inc.), pp. 20–29;39.
- Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 228–229.. ISBN 978-0786965614.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 190–191.. ISBN 0-7869-2893-X.
- Terry Edwards (October 2002). “The Ecology of...: Shrouded in Death”. In Jesse Decker ed. Dragon #300 (Paizo Publishing, LLC), pp. 78–83.
- ↑ 1.0 1.1 1.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 228–229. ISBN 978-0786965614.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 192. ISBN 978-0-7869-4852-9.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 190–191. ISBN 0-7869-2893-X.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 261. ISBN 1-5607-6619-0.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 72. ISBN 0-9356-9600-8.
- ↑ Scott Bennie (1990). Old Empires. (TSR, Inc), p. 74. ISBN 0-8803-8821-8.
- ↑ Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 604. ISBN 978-0786907915.
- ↑ Richard Pengelly, Brian Walton (August 1997). “The Dragon's Bestiary: The Other Mummies”. In Dave Gross ed. Dragon #238 (TSR, Inc.), p. 85.
- ↑ Richard Pengelly, Brian Walton (August 1997). “The Dragon's Bestiary: The Other Mummies”. In Dave Gross ed. Dragon #238 (TSR, Inc.), p. 86.