Murann, known as the Sailors' City, was a port city and the second-largest city of Amn[2] until the Year of the Unstrung Harp, 1371 DR,[6] when it was conquered by the Sothillisian Empire[7] and became the capital of the newly established kingdom of Muranndin.[8]
Contents
Geography[edit | edit source]
Murann was located in Tarseth Bay along the Sea of Swords.[9]
Trade[edit | edit source]
Murann was located at the western end of the Tethir Road.[9] The city's economy was based on sea trade, including shipbuilding and whaling.[3] By the Year of the Gauntlet, 1369 DR, Murann had well-established transoceanic trade with Maztica.[10]
Defenses[edit | edit source]
The city was defended by the Harbor Guard (3,000 strong).[3]
History[edit | edit source]
Murann was established in the Year of the Awakening Magic, 212 DR.[5]
In the Year of the Wanderer, 1338 DR, the Murann Spice War occurred between the Ophal and Ulvax family holdings.[11]
In the Year of the Saddle, 1345 DR, the Coast Plague infected Murann, as well as other settlements in the area, killing 20% of the population.[11]
In 1369 DR, three ships of the Vemmil clan returned from Zakhara.[12]
In Eleasis of the Year of the Tankard, 1370 DR,[13] the armies of Sothillis and Cyrvisnea attacked and laid siege to Murann. By Midsummer of 1371 DR, Murann fell to their forces.[6]
Organizations[edit | edit source]
- Alchemists' guild: Amn's largest alchemists' guild.[3]
- Bilge Rats: Muranni branch of the Shadow Thieves guild (Seas' Sect[14]). They were known to never steal on dry land, only out on the water.[3]
- Leviathan's Chase : A whaling ship captained by Ordl "Starpoon" Fiathrn in 1371 DR.[3]
Notable locations[edit | edit source]
- Asavir's Tankard: An expensive and clean inn run by a Calishite proprietor.[3]
- Captain's Cabin: A cheap tavern with many varieties of grog.[3]
- Moonmaiden's Hall: A temple to Selûne, made from the bow of a ship. It was commanded by Lunar Crister Flecher in 1371 DR.[3]
- Riptide: A moderate-priced tavern.[1]
- Sea Elf's Lover: A pricey festhall and tavern.[1]
- Storm Horn: A small temple to Valkur, led by Duil Dolphinson in 1371 DR.[3]
- Swinging Berth: A cheap tavern.[3]
- Temple of Umberlee: The high priest was Wave of Might Whaerd Petayr in 1371 DR.[3]
Notable inhabitants[edit | edit source]
Individuals[edit | edit source]
Families[edit | edit source]
- Hirehook family, mercenaries.[3]
- Kaptonneme family, shipwrights and shipbuilders of Neomar Ships[1]
- Lurraxol family, shipbuilders and merchants[1]
- Nubaedfyd family, whalers.[1]
- Ophal family, spice merchants.[16]
- Tuskar family, taverners.[3]
Appendix[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 56. ISBN 0-7869-0697-9.
- ↑ 2.0 2.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 53. ISBN 0-7869-0697-9.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 57. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 5. ISBN 0-7869-0697-9.
- ↑ 5.0 5.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 19. ISBN 0-7869-0697-9.
- ↑ 6.0 6.1 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 41. ISBN 0-7869-3910-9.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 154. ISBN 0-7869-1836-5.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 93. ISBN 978-0-7869-4924-3.
- ↑ 9.0 9.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 54. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 61. ISBN 0-7869-0697-9.
- ↑ 11.0 11.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 21. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 23. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 24. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue. (TSR, Inc), p. 19. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 22. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue. (TSR, Inc), p. 20. ISBN 0-7869-0697-9.