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Mystra's Ban was a decree that the goddess Mystra made about the mortal use of powerful magic.[2]

HistoryEdit

Before Mystra's Ban, there was no practical limit to the ways magic could be used.[3] Any being with enough skill, intelligence and willpower could use magic, with very little effort.[4] Beings could tap the weave directly and use its magical energy.[5] There was no limit on the amount of magical power that could be channeled into a spell.[3]

The ban was enacted only moments after the Fall of Netheril caused by Karsus's Folly.[1]

OutcomeEdit

The first effect of the ban was to limit spellcasting to spells of a maximum of 9th level, with some special Epic Spells[note 1] being more powerful than that.[2] The second effect was that all spellcasters had to spend time memorizing spells and were limited to holding a certain number of magical spells in their head at any one time.[1]

Epic magic was not affected by Mystra's Ban.[2]

AppendixEdit

NotesEdit

  1. In 2nd edition D&D 10th level spells were allowed, (see slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 12. ISBN 0-7869-0437-2.) but these were changed to Epic Spells in 3.x D&D (see Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 43. ISBN 0-7869-3654-1.

ReferencesEdit

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