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{{Event
'''Mystra's Ban''' is a decre that the goddess [[Mystra]] made about the mortal use of powerful magic.<ref name="LEoF-p43">{{Cite book/Lost Empires of Faerûn|43}}</ref>
 
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| image =
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| caption =
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| name = Mystra's Ban
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| partof =
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| othernames =
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| type = Divine intervention
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| deity = [[Mystra]]
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| location =
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| date = {{Yearlink|-339}}
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| duration =
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| schedule =
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| frequency =
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| basicrefs = <ref name="NEoM-p116">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|116}}</ref>
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| observedby =
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| affected =
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| activities =
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| first =
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| cause = [[Karsus's Folly]]
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| responsible =
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| subevents =
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| outcome = Permanent rearrangement of the [[Weave]]<br />Limit on [[arcane magic|arcane]] spellcasting
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| histrefs = <ref name="NEoM-p116" /><ref name="LEoF-p43">{{Cite book/Lost Empires of Faerûn|43}}</ref>
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}}
 
'''Mystra's Ban''' was a decree that the goddess [[Mystra]] made about the mortal use of powerful magic.<ref name="LEoF-p43" />
   
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==History==
===Magic before the Ban===
 
Before Mystra's Ban, there was no practical limit to the ways magic could be used. Any being with enough skill, intelligence and will power could use magic, with very little effort. Beings could tap the [[weave]] directly and use it's magical energy. There was no limit on the amount of magical power that could be channeled into a spell.
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Before Mystra's Ban, there was no practical limit to the ways magic could be used.<ref name="NEoM-p22">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|22}}</ref> Any being with enough skill, intelligence and willpower could use magic, with very little effort.<ref name="NEoM-p28">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|28}}</ref> Beings could tap the [[weave]] directly and use its magical energy.<ref name="NEoM-p18">{{Cite book/Netheril: Empire of Magic/The Winds of Netheril|18}}</ref> There was no limit on the amount of magical power that could be channeled into a spell.<ref name="NEoM-p22" />
   
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The ban was enacted only moments after the Fall of [[Netheril]] caused by [[Karsus's Folly]].<ref name="NEoM-p116" />
   
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==Outcome==
===Magic after the Ban===
 
The first effect of the Ban was to limit mortal spellcasting to spells of a maximum of 9th level.<ref name="LEoF-p43">{{Cite book/Lost Empires of Faerûn|43}}</ref>The second effect was that all spellcasters had to spend time memorizing spells and limited to only holding so many magical spells in their head at any one time.
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The first effect of the ban was to limit spellcasting to spells of a maximum of 9th level, with some special [[Epic Spells]]<ref group="note">In 2nd edition D&D 10th level spells were allowed, (see {{Cite book/Netheril: Empire of Magic/The Winds of Netheril|12}}) but these were changed to Epic Spells in 3.x D&D (see {{Cite book/Lost Empires of Faerûn|43}}</ref> being more powerful than that.<ref name="LEoF-p43">{{Cite book/Lost Empires of Faerûn|43}}</ref> The second effect was that all spellcasters had to spend time memorizing spells and were limited to holding a certain number of magical spells in their head at any one time.<ref name="NEoM-p116" />
   
 
[[Epic magic]] was not affected by Mystra's Ban.<ref name="LEoF-p43" />
   
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==Appendix==
Epic magic was not effected by Mystra's Ban.
 
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===Notes===
 
 
{{Notes}}
 
 
===References===
 
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{{Refs}}
 
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[[Category:Magic]]
==References==
 
{{refs}}
 

Revision as of 20:34, 24 January 2020

Mystra's Ban was a decree that the goddess Mystra made about the mortal use of powerful magic.[2]

History

Before Mystra's Ban, there was no practical limit to the ways magic could be used.[3] Any being with enough skill, intelligence and willpower could use magic, with very little effort.[4] Beings could tap the weave directly and use its magical energy.[5] There was no limit on the amount of magical power that could be channeled into a spell.[3]

The ban was enacted only moments after the Fall of Netheril caused by Karsus's Folly.[1]

Outcome

The first effect of the ban was to limit spellcasting to spells of a maximum of 9th level, with some special Epic Spells[note 1] being more powerful than that.[2] The second effect was that all spellcasters had to spend time memorizing spells and were limited to holding a certain number of magical spells in their head at any one time.[1]

Epic magic was not affected by Mystra's Ban.[2]

Appendix

Notes

  1. In 2nd edition D&D 10th level spells were allowed, (see slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 12. ISBN 0-7869-0437-2.) but these were changed to Epic Spells in 3.x D&D (see Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 43. ISBN 0-7869-3654-1.

References

  1. 1.0 1.1 1.2 1.3 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 116. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 43. ISBN 0-7869-3654-1.
  3. 3.0 3.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 22. ISBN 0-7869-0437-2.
  4. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  5. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 18. ISBN 0-7869-0437-2.