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Mystra (pronounced: /ˈmɪstrɑːMISS-trah[21][1]), formerly known as Midnight, was once a greater goddess who guided the magic that enveloped Toril and its surrounding space. The Mother of all Magic tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She was believed to be the embodiment of the Weave and of magic itself. Mystra's symbol was a ring of seven stars surrounding a rising red mist, spiraling to the heavens.[12]

You think that magic is a tool, like a hammer, something that you pick up when you need it, swing it around for a while, and put down again when you’re done with it. Not so. Magic is a living thing—part of the Lady of Mysteries, a deity to whom you only pay lip service. You can’t just grab onto her when you need magic, squeeze the power out of her, and discard her when you’re done. That sort of treatment comes back to you. There’s a reason why most old mages are obsessed or insane— Mystra punishes them for their lack of respect.
— Khelben Arunsun, a Lord Mage of Waterdeep[22]

Powers[]

Mystra's secret was that she was more powerful than any god, save for Lord Ao, but therein lay the secret. Roughly half of her power lay in her Chosen and in the lesser power Azuth, as planned by Ao so that Mystra did not rule all Realmspace.[23]

Mystra wielded Silver fire, a raw magic also available to her Chosen.[24]

After the Second Sundering, being spread across the Weave on Toril made Mystra much harder to find, and even harder to target. As the Lady of Spells, she was the source for other gods' spellcraft, making her normally immune to the direct effects of such spells, though not its after-effects.[25]

Activities[]

Dracoliches such as Daurgothoth would become her targets only at the moment they stepped beyond gathering magic (which she encouraged), and onto restricting it from others.[26] Azuth and Mystra were likewise wary of Ioulaum and his attempts at controlling the Weave. They allowed him only minor successes, so as to keep him away from his more nefarious plans.[27]

Mystra and Azuth punished egregiously deceitful auctioneering of magical items, such as when an item was covertly exchanged for another, or was not magical to begin with.[28]

Divine Realm[]

Mystra ruled over the divine dominion of Dweomerheart.[12]

However, no mortal was aware that after the Second Sundering, Mystra abided within the Weave. In this way, she was ever-present & hidden across Toril, able to create other-dimensional spaces for mortals or servants seeking audience.[29]

Mystra's failsafe 'echoes' resided in Azuth's divine realm (also called Azuth), within a royal castle and surrounded by blue mists.[29][30]

Relationships[]

Mystra's customary adviser was Azuth and she was also served indirectly by Savras and Velsharoon. Other allies of hers included Selûne and Kelemvor, whom she knew as a man when she was a mortal. Mystra's greatest enemies were Shar, who created the Shadow Weave to oppose Mystra's Weave, and Cyric, who was a mortal along with Mystra and Kelemvor.[1]

Worshipers[]

I speak into your Weave my supplication and faith, and hope the magics I hold are pleasing to your eye.
— A basic prayer to Mystra.[31]
Mystran holy symbol 2

The holy symbol of Mystra.

The church of Mystra preserved magical lore so that magic would continue and flourish in the future even if the dominant races of Faerûn were to fall. Its members also sought out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. Her clerics were encouraged to explore magical theory and create new spells and magic items. Sites dedicated to the goddess were enhanced by the Weave to allow any spell cast by her clerics while in them to be affected by metamagic. Mystra honored commitments to members of her predecessor's clergy who'd joined the church before the Time of Troubles, preventing them from being forced to leave the clergy due to alignment differences.[1]

Mystra's Chosen[]

Main article: Chosen of Mystra

Mystra also had powerful mortal servants among her ranks of followers, including Elminster, Khelben Arunsun, and the Seven Sisters.[1]

Religious Orders[]

History[]

Before her ascension to godhood, the third Mystra was a woman named Midnight, who, along with several other individuals, including Kelemvor, played a large role during the Avatar Crisis, also known as the Time of Troubles.[1]

Early Life[]

Midnight, born Ariel Manx in 1332 DR,[6] was the second child of Theus Manx, a merchant, and his wife Paiyse. Midnight had an elder sibling named Rysanna who assumed the role of the family's demure "princess" whenever wealthy suitors called. As a teenager, Midnight became familiar with the night's populace of bards, thieves, sorcerers, and fighters and was eventually nicknamed "Midnight" by these friends, a name she immediately preferred to Ariel.[5]

Midnight's first taste of magic began with her tryst with the conjurer Tad, who set her on her path. She began to exhibit less interest in her hedonistic pursuits and more in the quest for magical knowledge and training, gradually becoming more obsessed with her magical quest. Eventually, Midnight moved out of the family home to seek her own path.[5]

It was during this time that she fell into the worship of Mystra, whose attention Midnight attracted during her time of service in one of Mystra's temples. From her 21st year on, Midnight began to feel a presence from time to time. She would feel her skin tingle coolly and began to feel that she was somehow being followed or observed. After such attentions, she always found that spells, which she had labored over for weeks, would suddenly work without any problem. Midnight soon suspected that she had been granted special attention by Mystra herself and believed that she was being groomed for the position of Magister.[5]

Sunlar, high priest of the Deepingdale temple of Mystra, took Midnight under his supervision. It was during this time that Midnight's knowledge of self-defense and magic improved leaps and bounds and Midnight spent a year in the temple at Deepingdale before she left. For the next three years Midnight devoted herself to Mystra's worship and pursued every scrap of magic she could.[6]

Ascension[]

Main article: Time of Troubles
Yawning Portal - Waterdeep

Kelemvor and Midnight in Waterdeep

During the Time of Troubles, when the gods were cast down by Ao, Midnight joined with Kelemvor Lyonsbane, Cyric, and Adon in the search for the stolen Tablets of Fate. During this time, the previous Mystra was killed by the deity Helm for defying Ao's command and trying to climb the Celestial Stairway back to the heavens. Her death caused great damage to the Weave, but eventually Ao selected Midnight to replace the destroyed Mystra, restoring the magic of Toril. Immediately prior to her ascension, Midnight killed Myrkul, the god of death, in a duel in the skies over the city of Waterdeep.[32]

"Death"[]

Main article: Spellplague

Midnight was not long the goddess of magic and in the Year of Blue Fire, 1385 DR, Cyric supposedly murdered her, at the behest and with the aid of Shar, who sought to obtain control over the Weave.[11] The results of Midnight's disappearance, however, were far worse than Shar had supposed it would be and the Spellplague soon followed, causing magic throughout the planes to go wild.[33]

In the beginning, only Mystra's temples knew that Cyric's slaying of her had ushered in the Spellplague. Soon after, it became well known that she had sacrificed herself to save everyone.[34]

Resurrection[]

Mystra Symbol-5e

Holy symbol of the resurrected Mystra.

In the Year of the Ageless One, 1479 DR, while recuperating in a cabin in the King's Forest, Elminster felt Mystra's presence calling to him. He found her much diminished, possessing the body of a bear that had guarded a cache of items Mystra's still-mortal form had collected. She asked her most trusted servant to find new candidates to become Chosen and to recruit Cormyr's War Wizards.[35]

Only a few weeks later, having been restored to his full powers as a Chosen by absorbing the silver fire of the dying Symrustar Auglamyr[36] and then that of the Simbul and Manshoon,[37] Elminster returned to Mystra (in agony from absorbing too much of it) and returned much of it to the Lady of Mysteries, restoring much of her power and divinity.[38] This event became known as Mystra's Return.[39] But it was not until 1487 DR that the goddess was whole again.[40]

Appendix[]

See Also[]

Appearances[]

Gallery[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 50. ISBN 0-7869-2759-3.
  2. Ed Greenwood (September 4, 2012). Elminster Enraged (Kindle ed.). (Wizards of the Coast), loc. 731. ISBN 0786960299.
  3. 3.0 3.1 3.2 3.3 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 128. ISBN 978-0786903849.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 42. ISBN 0-88038-711-4.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 43. ISBN 0-88038-711-4.
  7. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4731-7.
  8. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 21, 35, 125–126. ISBN 978-0-7869-6580-9.
  9. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 59–60, 294. ISBN 978-0-7869-6560-1.
  10. Ed Greenwood (September 4, 2012). Elminster Enraged (Kindle ed.). (Wizards of the Coast), loc. 5181. ISBN 0786960299.
  11. 11.0 11.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  12. 12.0 12.1 12.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 152. ISBN 0-7869-3134-5.
  13. 13.0 13.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 247. ISBN 0-7869-1836-5.
  14. Bruce R. Cordell, Christopher Lindsay (April 2006). Complete Psionic. (Wizards of the Coast), p. 11. ISBN 0-7869-3911-7.
  15. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 234. ISBN 0-7869-1836-5.
  16. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 50. ISBN 0-7869-2759-3.
  17. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), pp. 27, 29. ISBN 0-8803-8828-5.
  18. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 47. ISBN 1-5607-6617-4.
  19. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 129. ISBN 978-0786903849.
  20. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 13. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  21. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 247. ISBN 0-7869-1836-5.
  22. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 3. ISBN 0-7869-1964-7.
  23. Ed Greenwood (March 1995). Shadows of Doom. (Wizards of the Coast), chap. 0, p. 1. ISBN 0786903007.
  24. Ed Greenwood (2023-02-25). "Archive:Greenwood's Grotto/2023-02/Mana". Greenwood's Grotto (Discord).
  25. Ed Greenwood (2023-02-17). "Archive:Greenwood's Grotto/2023-02/Mystra hiding in the Weave". Greenwood's Grotto (Discord).
  26. Ed Greenwood (2023-03-11). "Daurgothoth's view on dragonsight greatwyrmhood". Greenwood's Grotto (Discord).
  27. Ed Greenwood (2023-02-11). "Ioulaum". Greenwood's Grotto (Discord).
  28. Ed Greenwood (2023-02-13). "Archive:Greenwood's Grotto/2023-02/Magic item auctions". Greenwood's Grotto (Discord).
  29. 29.0 29.1 Ed Greenwood (2023-02-15). "Location of Mystra's domain". Greenwood's Grotto (Discord).
  30. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 34. ISBN 978-0786903849.
  31. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  32. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 265. ISBN 0-7869-1836-5.
  33. Bruce R. Cordell (December 2007). “Countdown to the Realms: Magic in the Forgotten Realms”. Dragon #362 (Wizards of the Coast).
  34. Ed Greenwood (2023-02-25). "Archive:Greenwood's Grotto/2023-02/The clergy of Mystra and the cause of the Spellplague". Greenwood's Grotto (Discord).
  35. Ed Greenwood (August 2, 2011). Bury Elminster Deep (Kindle ed.). (Wizards of the Coast), locs. 170–235. ISBN 0786958154.
  36. Ed Greenwood (September 4, 2012). Elminster Enraged (Kindle ed.). (Wizards of the Coast), loc. 405. ISBN 0786960299.
  37. Ed Greenwood (September 4, 2012). Elminster Enraged (Kindle ed.). (Wizards of the Coast), loc. 4836. ISBN 0786960299.
  38. Ed Greenwood (September 4, 2012). Elminster Enraged (Kindle ed.). (Wizards of the Coast), loc. 5142. ISBN 0786960299.
  39. Ed Greenwood (September 4, 2012). Elminster Enraged (Kindle ed.). (Wizards of the Coast), loc. 5159. ISBN 0786960299.
  40. Ed Greenwood (June 2014). The Herald. (Wizards of the Coast), chap. 19, p. 352. ISBN 978-0786964604.

Connections[]

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGerronGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat



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