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Narwhals, sometimes known as unicorns of the ocean, were marine mammals known for their long horns.[2]

Description[]

Grown narwhals were large creatures, their bodies measuring somewhere between 20​ to ​40 feet (6.1​ to ​12 meters) in length, and with horns between 6​ to ​12 feet (1.8​ to ​3.7 meters) long.[2] Their horns were sought after as a source of ivory[6][7] and were capable of containing great amounts of magic.[8]

Behavior[]

Narwhals were peaceful animals, but would defend themselves using their great horns if threatened or attacked.[2]

Ecology[]

They were most often spotted in groups of between one and six individuals.[2]

Habitats[]

Although narwhales favored cold waters,[2] they could be found in a variety of oceans, such as the Sea of Fallen Stars[3][4][5] and Sea of Moving Ice.[9]

Relationships[]

AquaticMountBattle

An armored humanoid rides a narwhal into battle against a hippocampus-mounted triton.

Communities of sea elves and dolphins occasionally kept narwhals as pets and guardians.[2] In the Sea of Fallen Stars, they were often employed as beasts of burden, owing to their strength and docile nature.[10]

Narwhals were a favored animal of the Seldarine deity Deep Sashelas.[11]

Usage[]

Some aquatic races, such as tritons, were known to use occasionally use narhwal horns as a substitute for magic staves because they could hold considerable amounts of magic. They also were one of the few underwater substances strong enough to handle being crafted into a staff of the magi or rod of lordly might.[8]

Summoning[]

A narwhal could be summoned with the summon monster VI spell.[12]
For those mages specializing in sea magic the same summon monster VI spell would call upon 1 to 3 narwhals.[13]
The clerics of Deep Sashelas could summon between 5 and 8 narwhals with the spell summon cetacean depending on the size and power of the creatures, as long any were within 1 mile (1.6 kilometers) of the caster when the spell was cast.[14]

Magic[]

With the spell Cetacean form clerics of Deep Sashelas could assume the form of a narwhal.[14]

Appendix[]

Gallery[]

Appearances[]

References[]

  1. 1.0 1.1 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 358. ISBN 1-5607-6619-0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 95. ISBN 0-88038-031-4.
  3. 3.0 3.1 Curtis Scott (March 1992). Pirates of the Fallen Stars. (TSR, Inc). ISBN 978-1560763208.
  4. 4.0 4.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 26. ISBN 1-5607-6917-3.
  5. 5.0 5.1 Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 162. ISBN 0-7869-1393-2.
  6. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 142. ISBN 0-8803-8828-5.
  7. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 42. ISBN 0-7869-0446-1.
  8. 8.0 8.1 Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 111. ISBN 0-7869-1393-2.
  9. Tuque Games (2020). Dungeons & Dragons: Dark Alliance. Wizards of the Coast.
  10. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 41. ISBN 0-7869-1393-2.
  11. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 105. ISBN 0-7869-1239-1.
  12. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 378. ISBN 1-5607-6619-0.
  13. Deborah Christian (August 1995). “Arcane Lore: Sea Magic”. In Wolfgang Baur ed. Dragon #220 (TSR, Inc.), p. 72.
  14. 14.0 14.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 108. ISBN 0-7869-1239-1.