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Lord Nasher Alagondar was the fearless former adventurer and ruler of Neverwinter who held his city firmly in the Lords' Alliance. He was also the "founder" of the Alagondar royal family.[1]

Description

Nasher had a receding hairline.[2]

Personality

Brave in the face of his enemies but affable when among his people, Nasher was noted for his steadfast opposition against Luskan and the orcs of the North. He had a great love of music and hearing tales of faraway lands.[2][4]

Possessions

Nasher had collected numerous magic items during his adventuring career and was noted for wearing a ring of the ram, a potent ring of protection, and a belt of regeneration (which worked much like a ring of regeneration). He was equipped with some powerful weapons in the form of a mace of disruption and a frostbrand longsword.[6]

Relationships

Lord Nasher was always accompanied by his bodyguards, the Neverwinter Nine, to whom he gave many magic items from his adventuring days.[7]

Nasher once had a wife[8] and had at least two children, Bann Alagondar and Vers Never. According to some records, Vers was said to be his bastard son.[5]

Activities

As the ruler of Neverwinter, Nasher was responsible for laying many plots and magical contingencies against assaults from the city's warlike rival, Luskan, even going so far as banning maps of the city being made in order to throw off the spies of Luskan and their potential invasion plans.[7]

History

Young days

Young Nasher

Nasher in his adventuring days.

During his younger years, Nasher adventured extensively for around ten years and garnered a great trove of magical items.[6] During those adventuring days, its was common knowledge that Nasher once slew a minotaur.[8]

Ruler of Neverwinter

Around 1329 DR, Nasher Alagondar became ruler of the city of Neverwinter.[1]

Lord Nasher NWN2

Lord Nasher.

In 1372 DR, the Wailing Death began afflicting the citizens of Neverwinter on Tarsakh 30. Within a few tendays it had brought the majority of the city's inhabitants to death's dooor.[9] With the help of Khelben Arunsun, a ritual was devised to cure the magical disease.[10]

Later in 1372 DR, on Flamerule 7, Nasher magically travelled with Piergeiron the Paladinson to Cormyr as a representative of the Lords' Alliance. There he took part in a council, chaired by Alusair Obarskyr, to discuss how to deal with the machinations of the Shadovar and phaerimm after the destruction of Tilverton.[11]

Nasher rejected the position of King of Neverwinter for much of his life, accepting the title only in old age.[1] After his death, he was succeeded as king by his son Bann Alagondar.[5]

Legacy

Many details of Nasher's life were forgotten because of the uncertainty that followed the Spellplague of 1385 DR and the Ruining of 1451 DR. However, the Neverwintans always took pride in the fact that their rulers, the Alagondars, were his descendants.[1]

Sons of Alagondar

In 1474 DR, the Sons of Alagondar emerged in Neverwinter and waged a campaign of insurgency and propaganda against the rule of Dagult Neverember. Proclaiming themselves as the descendants of the servants and retainers of Lord Nasher—with one of their leaders, Arlon Bladeshaper, claiming to be a descendant of one of the Neverwinter Nine—they wished to restore rule to the rightful line of Alagondar. When the Sons split into two groups, in 1479 DR, one of the splinter groups was named the Nashers in his honor.[12]

Appendix

Behind the Scenes

Lord Nasher was voiced by Gregg Martin (credited as Greg Martin) in Neverwinter Nights 2.

Appearances

Video games

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 138. ISBN 0-7869-5814-6.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 9. ISBN 0-88038-490-5.
  3. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 148. ISBN 0-7869-5814-6.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  5. 5.0 5.1 5.2 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 88. ISBN 0-7869-5814-6.
  6. 6.0 6.1 6.2 6.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 131. ISBN 1-5607-6678-6.
  7. 7.0 7.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 75. ISBN 0-7869-0391-0.
  8. 8.0 8.1 BioWare (December 2003). Designed by Brent Knowles. Neverwinter Nights: Hordes of the Underdark. Atari.
  9. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
  10. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  11. Troy Denning (November 2002). The Sorcerer. (Wizards of the Coast), pp. 1–343. ISBN 978-0-7869-2795-1.
  12. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 114, 118. ISBN 0-7869-5814-6.
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