Nats were lesser spirits native to Kara-Tur.[2]
Description[]
Nats resembled short and stocky humanoids with unkempt hair. They had sharp fangs and claws. Their skin was brilliantly colored, most often blue, red, or yellow.[2]
Abilities[]
All nats had the innate ability to duplicate the effects of become invisible, comprehend languages, dancing blade, deflection, detect shapechanger, dream vision, ESP, levitate, passwall, possess animal, and quickgrowth spells at will. All nats were immune to disease and poison and had a resistance to electrical and fire-based spells.[2]
Appendix[]
References[]
- ↑ 1.0 1.1 James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), pp. 175–177. ISBN 0-7869-2015-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), p. 44. ISBN 0-88038-851-X.